Page 217 - A Handbook Genre Studies in Mass Media
P. 217

CHAPTER 8

                  of the episode . . . for example, ‘American Idol’ [costs]—$800,000 to
                  $850,000 an episode, [it is] actually more costly, in some cases, than an
                  hour scripted series.” 16
                    Increasingly, media executives are unwilling to take risks, relying
                  instead on genres that have a safe, recognizable formula. RKO’s chair-
                  man Ted Hartley points out that “it’s much harder these days to get
                  anyone’s attention. You only have about 10 seconds to grab them. And
                  to get somebody to react positively to some new idea, some new title,
                  takes a lot more than 10 seconds. So we all love starting with something
                  that’s already known.” 17
                    ABC’s sitcom Jake in Progress is an interesting case study. Jake was
                  initially envisioned as an innovative series that applied the structure of the
                  dramatic series 24 to the sitcom genre. Each season would be devoted to a
                  single day of a relationship, beginning with the first date. However, during
                  the development of the project, this single-day concept was deemed to be
                  too quirky and was scrapped. Television critic Gail Pennington observes,
                  “The broadcast networks remain stuck in the same-old, same-old comedy
                  mold. If the masses will still laugh at tired sitcom shtick, programmers
                  shortsightedly ask themselves, why even try something different?” 18
                    As production costs have increased, companies that produce video
                  games have become less willing to take creative chances with the games.
                  In the late 1990s, the average budget for a video game was approximately
                  $3 million. But by 2004, Atari spent $20 million on its Enter the Matrix
                  game—about one-third the average cost of producing a feature film.
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                  As a result, production companies for computer games have struggled to
                  make a profit—particularly small companies. Midway Games, which had
                  huge hits in its Mortal Kombat and SpyHunter games, endured nineteen
                  consecutive quarters of losses (as of the first quarter of 2005).  Evelyn
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                  Nussenbaum observes, “As a result of the changes, game publishers are
                  less willing to take creative chances, people in the industry say. They
                  make fewer games and rely more on movie tie-ins and what they consider
                  sure-fire sequels.” 21
                    As a result of this profit imperative, the media industry increasingly
                  relies on “bankable” genres. For instance, Hollywood currently is pro-
                  ducing a preponderance of teen romances and action/adventure films,
                  foregoing unusual projects that are considered too risky.
                    Increasingly, media executives look to genric programming with a
                  proven track record elsewhere before they will risk putting them on the
                  American market. For instance, before making its debut on American

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