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National size and shape surveys for apparel design                 83

           3.6   Future trends


           During the last 20years, there has been a particular focus on the generation of one-
           dimensional data from 3-D anthropometric surveys. Three-dimensional static data
           can do much more: it can, as seen in Section 3.3.3, earlier, dramatically improve the
           process of design and development across the supply chain, enhancing the shape, size,
           and fit of clothing. However, despite these growing applications, it has been suggested
           that “a perfect suit is more than static data” (Meixner and Krzywinski, 2011).
              There is growing interest in creating and capturing dynamic scan data, that is, data
           from a subject whose movements range between mild and extreme activities, such as
           walking and skiing. Initial developments—using captured scan variations and shape
           analysis tools—led to animated body scans (e.g., Ruto, 2009). Further research, using
           an anatomically correct 3-D scan, has been created with movements relevant to high-
           performance sport (e.g., cycling), where different poses can be used to construct 2-D
           patterns from 3-D scans for close-fitting garments (Meixner and Krzywinski, 2011),
           while other work explored the 3-D scanning process as a tool to help predict cycling
           performance (Luke, 2016).
              Notwithstanding these 3-D scan developments, interest in 4-D temporal capture is
           growing (e.g., Cloth Cap). This research describes new techniques to greatly simplify
           the process of virtual try-on. The researchers used 4-D movies of people (recorded
           with a 4-D high-resolution scanner from 3dMD), which enabled automatic transfer
           of 3-D clothing to new body shapes (Black et al., 2017; Pons-Moll et al., 2017).
              The approach is to “scan a [moving] person wearing a garment, separate the clothing
           from that person, and then render it on top of a new person” (Black et al., 2017). The
           figure in the succeeding text illustrates how “cloth cap” supports a range of applications
           related to clothing capture, modeling, retargeting, reposing, and try-on (Fig. 3.8).
              The full impact of these developments on future size and shape surveys is not yet
           known, but with four-dimensional, real-time scanning technologies becoming avail-
           able, it may be that survey databases will be compiled, not only with a range of

















           Fig. 3.8 Cloth cap. From left to right: (1) An example of 3-D textured scan that is part of a 4-D
           sequence. (2) The multipart aligned model, layered over the body. (3) The estimated minimally
           clothed shape (MCS), under the clothing. (4) The body made fatter and dressed in the same
           clothing. (5) This new body shape posed in a new, never seen pose (Pons-Moll et al., 2017).
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