Page 541 - Battleground The Media Volume 1 and 2
P. 541

0  |  Transmed a Storytell ng and Med a Franch ses

                       a narrative universe) by distributing related story components across multiple
                       media platforms.
                          One compelling example of transmedia storytelling came in 1998, when pro-
                       ducers of the teen drama Dawson’s Creek launched a promotional Web site called
                       Dawson’s Desktop. At the time, most Web sites developed for television shows
                       worked as “virtual press kits,” letting visitors read short character and actor bi-
                       ographies, browse plot summaries, and download production photos or short
                       video clips. Dawson’s Desktop took a different approach: rather than provid-
                       ing information about the show, it offered new content that extended the show’s
                       narrative in between episodes and let visitors feel as if they were entering the
                       world of the show itself. Visitors to the site were able to explore what appeared
                       to be the title character’s personal computer, reading his e-mails and logs of


                1  0s Media FranChises

                While most major media franchises of the 1980s expanded to include both licensed mer-
                chandise (toys, clothing, breakfast cereal) and transmedia components (films, television se-
                ries, video games, comic books), many of the most popular franchises were actually financed
                and launched by merchandisers to help sell their products.

                  Disney              The Wuzzles (1985)
                                      DuckTales (1987)
                                      Chip ‘n Dale Rescue Rangers (1989)
                  Hallmark            Shirt Tales (1982)
                                      Rainbow Brite (1984)
                  American Greetings  The Care Bears (1985)
                  Tonka Toys          Pound Puppies (1985)
                  Tyco Toys           Dino-Riders (1988)
                  Mattel Toys         He-Man & the Masters of the Universe (1983)
                                      She-Ra (1985)
                  Hasbro Toys         Transformers (1984)
                                      G. I. Joe (1985)
                                      Jem & the Holograms (1985)
                                      Inhumanoids (1986)
                                      My Little Pony (1986)

                  Ironically, one of the catchphrases introduced in Jem & the Holograms might as well have
                been a catchphrase for the entire decade: “Showtime, synergy!”
                  However,  as  some  short-lived  examples  demonstrated,  not  all  toys  and  entertainment
                characters were capable of supporting transmedia franchises: one animated series, Rubik,
                The Amazing Cube, revolved around the Rodriguez siblings, a group of three children who
                learned that their Rubik’s Cube would come to life and lead them on magical adventures
                when all of his colored squares were lined up correctly.
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