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TECHNOLOGY AND DISABILITIES  447

                          available when an on-screen key is highlighted by mouse cursor movement: clicking and dwelling.
                          In the latter the user keeps the mouse pointer on an on-screen key for an adjustable, preset time and
                          the key is entered. The on-screen feature also allows entry by scanning, using a hot key or switch-
                          input device. Several keyboard configurations are included, and an auditory click may be activated
                          to indicate entry of a character.
                            The graphical user interface (GUI) is used as the selection set for mouse entry. There are limita-
                          tions to the use of the GUI for people with disabilities. The first of these is that the GUI requires sig-
                          nificant eye-hand coordination. Pointing devices rely on a significant amount of coordination
                          between the body site (hand, foot, or head for most individuals with disabilities), executing the
                          movement of the screen pointer and the eyes following the pointer on the screen and locating the tar-
                          gets. Second, it relies on a visual image of the screen for operation. If either of these is not present
                          (e.g., muscle weakness or limited vision), then the GUI is difficult to use, and it must be adapted or
                          an alternative found.
                            The sensory feedback provided by the particular type of pointing device can vary widely. For
                          individuals who have some vision, a major form of feedback is vision, that is, following the cursor
                          on the screen. Devices controlled by the hand (e.g., mouse, trackball, joystick) also provide rich tactile
                          and proprioceptive feedback. Head- and eye-controlled pointing devices provide much less sensory
                          feedback, and other means, such as an LED that lights when the signal is being received are included
                          to aid the user. The type of sensory feedback affects the user’s performance, and the more feedback
                          available, the more likely the use will be successful.


              15.3.2 Adapted Computer Outputs

                          User output from the computer is typically provided by either a video display terminal (VDT), a
                          printer, or speech or sounds. Use of any of these requires an intact sensory system. Alternatives that
                          can be provided may substitute auditory (e.g., speech) or tactile (e.g., Braille) for the VDT output or
                          visual cues for sounds or speech. In the case of low vision, the standard size, contrast, and spacing of
                          the displayed information is inadequate. For individuals who are blind, alternative computer outputs
                          based on either auditory (hearing) or tactile (feeling) modes are used. Persons who are deaf or hard of
                          hearing may also experience difficulties in recognizing auditory computer outputs. Adaptations that
                          facilitate some of these functions are included in Accessibility Options ∗ in Windows. These include
                          ShowSounds, which displays captions for speech and sounds, and SoundSentry, which generates a
                          visual warning when the system generates a sound.
                          Alternatives to Visual Input for Individuals Who Have Low Vision.  Individuals who have low
                          vision require alternatives to the standard computer screen. Commercial screen magnifiers are used
                          to compensate for several of these problems. The most common adaptation is screen-magnifying
                          software that enlarges a portion of the screen. The unmagnified screen is called the physical screen.
                          Screen magnifiers have three basic modes of operation. These are lens magnification, part-screen
                          magnification, and full-screen magnification (Blenkhorn et at., 2002). At any one time the user has
                          access to only the portion of the physical screen that appears in this magnified viewing window. Lens
                          magnification is analogous to holding a handheld magnifying lens over a part of the screen. The
                          screen magnification program takes one section of the physical screen and enlarges it. This means
                          that the magnification window must move to show the portion of the physical screen in which the
                          changes are occurring. Part-screen magnification displays a magnified portion of the screen referred
                          to as the  focus of the screen in a separate window usually at the top or bottom of the screen
                          (Blenkhorn et al., 2002). Typical foci are the location of the mouse pointer, the location of the text-
                          entry cursor, a highlighted item (e.g., an item in a pull-down menu), or a currently active dialog box.
                          Screen readers automatically track the focus and enlarge the relevant portion of the screen.
                            Adaptations that allow persons with low vision to access the computer screen are available in several
                          commercial forms. Lazzaro (1999) describes several potential methods of achieving computer access

                            ∗ Microsoft, Seattle, Wash.
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