Page 206 - Biomimetics : Biologically Inspired Technologies
P. 206

Bar-Cohen : Biomimetics: Biologically Inspired Technologies DK3163_c006 Final Proof page 192 21.9.2005 2:56am




                    192                                     Biomimetics: Biologically Inspired Technologies


                     +                    8
                        Movement         7       Appearance                    Overall
                      reaction  2        6                                                   3


                                                              1         5            1
                        1
                     0                  5
                       0                4  100%   similarity to human  2 3 4  100%  1 Toy robot  2  100%
                     −  1 Industrial robot  3     1 Stuffed toy                 2 Uncanny valley
                                                                                3 Bunraku puppet
                        2 Android
                        3 Moving corpse/uncanny valley  2 Non mask of thin man
                        4 Prorthetic hand         3 Corpse/uncanny valley
                        5 Handicapped person      4 Decorative robot
                                                  5 Doll
                        6 Bunraku puppet
                        7 Unhealthy person
                        8 Healthy person
                    Figure 6.11  Reichardt Jasia’s Uncanny Valley of anthropomorphic rejection. (Illustration by Bryant, 2003. With
                    permission.)
                    (once appearance rivals realism) will turn into complete acceptance. Based upon this theory, though,
                    Mori concluded that anthropomorphic robot designs should always stop short of the Uncanny Valley
                    to avoid public fear and loathing or worse yet: the complete rejection of robots by the public.
                       Although no data has been collected to substantiate the Uncanny Valley theory, it is the closest
                    thing to an engineering principle that exists for guiding the design of anthropomorphic robot identity.
                    It is important to emphasize that the chart provided in Figure 6.3 is conceptual, and not based on data.
                    Other aspects of the Uncanny Valley theory are specious as well. For example, in the theory,
                    verisimilitude is not well defined. Many dimensions of aesthetic percept fluctuate widely in the
                    examples given with the theory. Examples of rising realism leap from a ‘‘stuffed toy’’ to a ‘‘walking
                    corpse’’ to a ‘‘decorative robot,’’ without quantifying any of the characteristics of the above. Clearly,
                    disturbing and unhealthy percepts are associated with corpses, which would represent retrograde in
                    verisimilitude.
                       Unfortunately, in the intervening years, hard data on the purported phenomenon has yet to be
                    gathered, in spite of regular debate of the dogma of the Uncanny Valley. In his original theory, Mori
                    posits that the valley works in both static representation and dynamic. Yet, clearly the fine arts
                    represent humans in every possible shade of realism, in paintings and illustrations. People are not
                    horrified by Van Gogh paintings because they are not perfectly realistic. And the realistic motion of
                    Sony’s Qrio shows that a robot can move just like a real person without being horrific. In short,
                    although the Uncanny Valley theory may hint at real phenomena, it is not real science.
                       The author proposes that the Uncanny Valley effect arises from a distributed network of brain-
                    systems that, in concert, function as an ‘‘emergency alarm.’’ This alarm system becomes acutely
                    enabled by the detection of high-verisimilitude anthropomorphic stimuli, and rings with alarm if
                    patterns that signal crisis are detected. But the alarm also will ring (provided it is enabled) if certain
                    patterns that signal a healthy social presence are not detected. This revised theory is renamed the
                    theory of Bridge of Engagement (BOE).
                       Recent brain imaging (LaBar et al., 2003) has found that visual stimulus of moving fear
                    expressions shown to test subjects activates a distributed pattern involving the pSTS, right lateral
                    fusiform gyrus (FFA), and the amygdala. Kesler-West et al. (2001) found similar results, but found
                    that ‘‘happy’’ expressions activated a very different distributed pattern in test subjects than did
                    visual percepts of negative affect, and this pattern did not include elevated activity in the amygdala,
                    but instead involved elevations in activity of the medial frontal or cingulate sulcus, an area that has
                    been found to be critical to the initiation of language (Crosson et al., 1999). These findings support
                    the notion that crisis stimuli such as a fearful expression will trigger a neural alarm of fear, whereas
                    facial stimuli that do not cause fear lead to preparations for social engagement. Additionally, LaBar
                    et al. (2003) also show that sliding ‘‘identity morphs,’’ which animate identity change from one
                    individual to another, activate similar distributed neural patterns as do expressions of fear, notably
   201   202   203   204   205   206   207   208   209   210   211