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Bar-Cohen : Biomimetics: Biologically Inspired Technologies DK3163_c001 Final Proof page 35  21.9.2005 6:40pm




                    Introduction to Biomimetics                                                  35

























                    Figure 1.21  Performing virtual reality tasks using the ERF-based MEMICA haptic interface offers the potential of
                    a highly attractive interactive simulation system.



                    without having to be present at the operation site. Telepresence requires the capability to intuitively
                    project to the user as much sensation of the remote site as possible, including the distribution of
                    reaction forces, temperatures, textures, and other sensations that we associate with our feeling of
                    touching objects. The potential of making such a capability was enabled with a high resolution and
                    large workspace using the novel remote MEchanical MIrroring using Controlled stiffness and
                    Actuators system (MEMICA) (Bar-Cohen, 1999; Fisch et al., 2003). For this purpose, scientists at
                    JPL and Rutgers University used an electro-rheological fluid (ERF), which becomes viscous under
                    electroactivation. Taking advantage of this property, they designed miniature electrically controlled
                    stiffness (ECS) elements and electrically controlled force and stiffness (ECFS) actuators. Using this
                    system,the feeling of the stiffness and forces appliedat remote or virtual environments arepotentially
                    reflected to the users via proportional changes in ERF viscosity. Figure 1.21 shows a graphic
                    representation of the concept of MEMICA for the simulation of various control procedures — either
                    through virtual reality or as a telepresence. Using such a system, surgeons may be able to conduct a
                    virtual surgery via a virtual reality display while ‘‘feeling’’ the stiffness and forces that are involved
                    with the procedure.
                      Potential beneficiary of the simulation of medical therapy includes astronauts who operate at a
                    great distance from Earth. The probability that an urgent medical procedure will need to be
                    performed in space is expected to increase with the growth in duration and distance of manned
                    missions. A major obstacle may arise as a result of the unavailability of on-board medical staff
                    capable of handling every possible medical emergency. To conduct emergency treatments and
                    deal with unpredictable health problems, the medical crews will need adequate tools, and the
                    capabilities to practice the necessary procedure in order to minimize risk to the astronauts. With
                    the aid of all-in-one type surgical tools and a simulator, astronaut(s) with medical background
                    would be able to practice the required procedures, and later physically perform the specific
                    procedures. Medical staff in space may be able to sharpen their professional skills by practic-
                    ing new procedures. Generally, such a capability can also serve people who live in rural and
                    other remote areas with no readily available full medical care capability. As an education tool
                    employing virtual reality, training paradigms can be changed while supporting the trend in
                    medical schools towards replacing cadavers with computerized models of human anatomy. Another
                    potential benefit that MEMICA offers is the ability to provide intuitive control of remote
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