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Preface  xxvi


                            TABLE 4: A syllabus for students who are primarily interested in the applications of
                            computer vision.
                            Week   Chapter    Sections   Key topics
                              1     1, 2   1.1, 2.1, 2.2.4  pinhole cameras, pixel shading models,
                                                          photometric stereo
                              2      3        3.1–3.5    human color perception, color physics, color spaces,
                                                          image color model
                              3      4          all      linear filters
                              4      5          all      building local features
                              5      6        6.3, 6.4   texture synthesis, image denoising
                              6      7        7.1, 7.2   binocular geometry, stereopsis
                              7      7        7.4, 7.5   advanced stereo methods
                              8     8, 9    8.1, 9.1–9.2  structure from motion with perspective cameras,
                                                          segmentation ideas, applications
                              9      10      10.1–10.4   Hough transform, fitting lines, robustness, RANSAC,
                             10      12         all      registration
                             11      14         all      range data
                             12      16         all      classifying images
                             13      19         all      image based modeling and rendering
                             14      20         all      looking at people
                             15      21         all      image search and retrieval


                            usually denoted by Roman or Greek bold-italic letters (e.g., v, P ,or ξ), but the
                                                                            −−→
                            vector joining two points P and Q is often denoted by PQ. Lower-case letters are
                            normally used to denote geometric figures in the image plane (e.g., p, p, δ), and
                            upper-case letters are used for scene objects (e.g., P, Π). Matrices are denoted by
                            Roman letters in calligraphic font (e.g., U).
                                                                                          3
                                 The familiar three-dimensional Euclidean space is denoted by E ,and the
                            vector space formed by n-tuples of real numbers with the usual laws of addition
                                                                     n
                            and multiplication by a scalar is denoted by R , with 0 being used to denote the
                            zero vector. Likewise, the vector space formed by m × n matrices with real entries
                            is denoted by R m×n .When m = n, Id is used to denote the identity matrix—
                            that is, the n × n matrix whose diagonal entries are equal to 1 and nondiagonal
                            entries are equal to 0. The transpose of the m × n matrix U with coefficients u ij
                                                         T                                n
                            is the n × m matrix denoted by U  with coefficients u ji . Elements of R are often
                                                                                                T
                            identified with column vectors or n × 1 matrices, for example, a =(a 1 ,a 2 ,a 3 ) is
                            the transpose of a 1 × 3 matrix (or row vector), i.e., an 3 × 1 matrix (or column
                                                              3
                            vector), or equivalently an element of R .
                                 The dot product (or inner product) of two vectors a =(a 1 ,... ,a n ) T  and
                                         T
                                               n
                            b =(b 1 ,... ,b n ) in R is defined by
                                                     a · b = a 1 b 1 + ··· + a n b n ,
                                                                                      T
                                                                                T
                            and it can also be written as a matrix product, i.e., a · b = a b = b a.We denote
                                 2
                            by |a| = a · a the square of the Euclidean norm of the vector a and denote by d
                                                                                               −−→
                                                                               n
                            the distance function induced by the Euclidean norm in E , i.e., d(P, Q)= |PQ|.
                            Given a matrix U in R m×n , we generally use |U| to denote its Frobenius norm, i.e.,
                            the square root of the sum of its squared entries.
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