Page 184 - Convergent Journalism an Introduction Writing and Producing Across Media
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MULTIMEDIA ADVERTISING



                                     The growth of cell phone marketing has been tempered by techno-
                                  logical limitations and regulations. Internet or cell phone companies
                                  control access to the users. Also, it’s illegal in the United States to send
                                  unsolicited marketing messages to cell phones or mobile devices. Spim,
                                  the mobile cousin of spam, has been kept in check by government
                                  regulations.



                                  Let the Games Begin


                                  Online and console games have contributed to the decline of mass
                                  media audiences in the past 30 years. From the humble beginnings
                                  of Pong in the1970s, the video game industry has grown to become
                                  an entertainment powerhouse that threatens a segment of the media
                                  audience coveted by advertisers: 18- to 34-year-old men. A recent
                                  study by Knowledge Networks/SRI found that these men are playing
                                  video games more and using traditional media less. This trend, which
                                  began in the 1980s when today’s 18- to 34-year-old males were boys
               174                playing their first Atari or Nintendo games, shows no signs of slowing.
                                  Since the early 1990s, video games have become one of the fastest
                                  growing entertainment and advertising media.
                                     In-game ads, which are product placements or sponsorships within
                                  a video game, and advergaming, in which the game is the ad—think
                                  NASCAR—was a $79 million industry in 2003, according to a report
                                  from The Yankee Group (Goodman, 2004). By 2008, an estimated
                                  $260 million will be spent on these forms of advertising.
                                     Game-based ads can be changed, thanks to in-game advertising net-
                                  works like inGamePartners and Massive Inc. Different ads can be run
                                  in the same game in different parts of the country or be changed
                                  during a game to show different products to a player. This process
                                  is called dynamic in-game advertising. With the number of console
                                  and PC gamers growing to 40 million in 2004, according to Jupiter
                                  Research, there will be plenty of eyeballs for advertisers to reach as
                                  this new medium continues to grow (Rodgers, 2004).
                                     Being able to download games—and ads within games—to a cell
                                  phone is a growing but still untapped market in the United States. The
                                  increased use of game-enabled cell phones and other mobile devices
                                  should help the mobile-gaming download market grow rapidly in the
                                  next few years.
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