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Preserving Communication Context            235

             CSCW designers generally agree that Japan is unique and that de-
             signing for a Japanese context requires particular attention to a cer-
             tain number of elements. Although it is not the only consideration in
             design, this attention to culture goes far beyond the stage of ideas to
             finds expression in the machinic reality of the computer systems, as
             illustrated by our two examples. The paper further proposes an ex-
             planation, grounded in the notion of cultural frame, for these obser-
             vations. This explanation focuses on the interaction between the
             specific situation in which design is taking place, its larger social,
             cultural and institutional context, and the unique actions of design-
             ers. Based on how they understand the world around them, design-
             ers make assumptions that guide their design choices.     14  As
             participants in their larger professional, organizational and national
             cultures, individual designers link their creations with larger social
             or cultural values. They actualize their shared understandings of
             Japanese culture as they perform it in their daily design activities.


             Acknowledgements

             We would like to thank the Fonds pour la Formation de Chercheurs
             et l’Aide à la Recherche (FCAR), whose financial support enabled
             this research. Thanks are also due to all those who took the time to
             speak with us, particularly at NTT and Keio University.
                 This chapter appeared originally in the Electronic Journal of
             Communication/La revue electronique de communication, 8(3 & 4),
             1998 (see <http://www.cios.org/www/ejcrec2.htm>), and in AI and
             Society (1999) 13: 357–376, and is reprinted by kind permission of
             the editors and publishers.
                 The illustrations in Figures 1, 2, and 3 are © by the Association
             for Computing Machinery, and are reprinted here by kind permission.



             Notes

                   1. It is not the intention of this paper to demonstrate causality, and
             the author is well aware of the dangers involved in the retrospective recon-
             struction of intentions and influences from a finished product so character-
             istic of early SCOT (social construction of technology) work. It should simply
             be read within the larger objective of clarifying the relationship between
             what designers do and how they do it, and between what they do and what
             they say.
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