Page 178 - Cyberculture and New Media
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Leman Giresunlu                    169
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                             travelling  towards  her  shrine  in  search  of  spiritual  fulfillment.  The  cyborg
                             goddess  as  a  recent  phenomenon  reaches  out  to  the  postmodern  day  fan
                             groups  in  their  personal  computers  in  gaming  and  or  in  movie  format.
                             Therefore,  she  does  not  only  allow  for  an  interactive  experience,  but  also
                             enables  for  divers  gender  experiences,  and  performative  indulgences  of  all
                             sorts. As an example Angelina Jolie’s real life shape exists as a model for an
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                             avatar in Second Life, the multi-user online game.  In this respect, current
                             media offers choice with online game formatting, while the films continue to
                             generate a one-size fits-all voyage of the movie screen spectacle. Thus, both
                             Lara Croft and Resident Evil movies with their video game/movie screen fan
                             entourage  proliferate  a  new  generation  of  cyborg  goddess  sympathizers
                             cognizant of a complex attitude within the context of science, technology and
                             politics as inclusive of the female medium for a negotiation of all former and
                             current  conflict  points.  In  this  respect,  a  closer  look  at  the  video  game
                             versions of the Lara Croft and Resident Evil series may clarify the contextual
                             implications of both media comparatively. However, this study will leave the
                             analysis of the video games to a future task.

                             4.      The Cyborg Goddess: A Story of Origin
                                    Ancient  mythological  times  undeniably  constitute  of  a  source  of
                             inspiration for movies and video games such as Lara Croft and Resident Evil.
                             Ancient  mythology  as  regenerated  in  the  literatures  and  cultures  of  the
                             western  world  constitute  also  of  a  source  to  the  symbolic  order  of  such
                             movies. However, certain feminists such as Kate Millett in their analysis of
                             canonical  literature  works  in  terms  of  context  and  imagery  of  women
                             employed, observed the traces of classical mythology bearing the fruits of a
                             pacifying  and  oppressive  misogynist  intellect.  Kate  Millett  in  this  regard
                             argues for the following:

                                     Primitive society practices its misogyny in terms of taboo
                                     and  mana,  which  evolve  into  explanatory  myth.  In
                                     historical  cultures,  this  is  transformed  into  ethical,  then
                                     literary, and in the modern period, scientific rationalisations
                                     for  the  sexual  politic.  Myth  is,  of  course,  a  felicitous
                                     advance in the level of propaganda, since it so often bases
                                     its  arguments  on  ethics  or  theories  of  origins.  The  two
                                     leading  myths of Western culture are the classical  tale of
                                     Pandora’s  box  and  the  Biblical  story  of  the  Fall.  In  both
                                     cases  earlier  mana  concepts  of  feminine  evil  have  passed
                                     through a final literary phase to become highly influential
                                     ethical justifications of things as they are.
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