Page 202 - Cyberculture and New Media
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Maria Bäcke                      193
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                             connection to illegal hacking. Testify therefore closes the door on the sixteen-
                             year-old, while the CEO of the computer company puts his private police on
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                             the  case.   Tin  Lizzy  does  not  feel  comfortable  abandoning  a  boy  and  she
                             decides to help Keyz, a decision that puts her in great jeopardy. In order to do
                             that,  Tin  Lizzy  uses  her  imagination  and  innovative  thinking  –  and  her
                             programming skills. In the eyes of the society/corporation she is the “other”;
                             she  is  unpredictable  and  deviates  from  their  norm  –  and  therefore  they
                             attempt to stop her. Paradoxically Tin Lizzy stands up for a human viewpoint
                             against both Testify and the computer company by using her computer skills.
                             An  interesting  contrast  to  the  experiences  of  the  narrator  in  Close  to  the
                             Machine is that Tin Lizzy’s choices in the The Jazz are not primarily directed
                             against her own hacker culture, most likely because it is not a striated culture
                             to begin with. Instead her fight highlights the tension between hackers and
                             entrepreneurs,  between  freedom  and  money,  and  problems  that  arise  in  a
                             society  controlled  by  large  corporations.  With  her  actions  she  attempts  to
                             decolonize the space colonized by the computer company.
                                     The  virtual  communitarians,  the  third  layer  of  culture  Castells
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                             defines, has shaped the “social forms, processes, and uses” on the Internet.
                             Virtual communities, exemplified by MUDs, are described as places where
                             mostly teenagers and college students can experiment with role-playing and
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                             fake identities.  But not all users are teenagers and role-playing might not be
                             the only reason for joining various forms of online communities. As Castells
                             puts it: “The social world of the Internet is as diverse, and contradictory, as
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                             society  is”.   Two  features  stand  out,  though:  ‘free  communication’  and
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                             ‘shared interests’.  Pat Cadigan’s two novels, Avatar and Dervish is Digital,
                             both  deal  with  the  communal  aspect  of  Cyberspace,  and  both  are  set  in
                             societies where the (predominantly male) decision-makers are reluctant to use
                             innovations,  whereas  the  female  characters  are  portrayed  as  less  afraid  to
                             embrace new technology.
                                     Avatar is a children’s book and focuses on Max and his friend Sarah
                             Jane, who are brought up in a low-tech society where most people have never
                             driven a car and where the Internet is viewed with suspicion. Max has been
                             paralyzed in a diving accident, which physically ties him to his hospital bed,
                             and he sees few choices for the future. Despite their distrust, the Council of
                             Elders grants Max the use of high-tech prosthetics, involving the use of the
                             Internet. Sarah Jane becomes Max’s body in the sense that she, by bringing a
                             camera and a rig that is connected to him in his bed at the hospital, enables
                             him  to  go  to  school  with  her  and  to  take  part  in  her  life.  Their  virtual
                             connection  in  the  real  world  continues  in  Cyberspace  after  a  while,  where
                             none of them can be said to have a body. The main issue is identity and how
                             it  is  perceived  and  authenticated  in  a  virtual  environment.  According  to
                             Max’s prejudices anything that happens in a virtual environment is not real,
                             but  when  Sarah  Jane’s  body  is  hi-jacked  by  an  alien-something  she  is  not
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