Page 209 - Cyberculture and New Media
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200                   The Différance Engine
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                             the possibility of the other two (which are contentual and thus downstream or
                             secondary in form).
                                     By the mere act of looking the cinematic spectator forgets their own
                             distinction  and  is  thus  enveloped  by  and  made  subject  of  the  apparatus.
                             Doane points out that ‘[T]he pleasure of misrecognition ultimately lies in the
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                             confirmation of the subject’s mastery over the signifier’ . This “mastery” is
                             however  the  very  misrecognition  that  is  their  actual  non-mastery  (for  this
                             gaze or look does not master, bring-forth or change the signifier). This act of
                             looking  within  an  apparatus  which  envelopes  causes  the  spectator  to
                             misrecognise their look for a look which has the power to bring-forth. On
                             this model, this misrecognised power to bring-forth, to master or ‘write’ the
                             space in-front in fact writes or inscribes the passive spectator themselves: the
                             mistaken feeling of performing (of being the hero) within the film constitutes
                             the  spectator’s  very  passivity  or  actual  non-mastery.  For  the  primary-
                             projection  of  the  screen  itself  and  the  secondary-look  of  the  protagonist
                             within that screen hollows-out both the spectator’s subjection as well as the
                             film’s own fixed  narratological futurity. This  voyeuristic  misrecognition of
                             having  potency  over  the  cinematic  signifier  would  seem  then  to  write,
                             inscribe or suture them securely into the screen-space; writing them ‘in’ as
                             though  they  were  the  themselves  third-person  constative  character  already
                             hardwired and pre-written within the film’s screenplay or cinematic ecriture.
                             Such  a  self-less  cinematic  subjection  leaves  no  room  for  any  play  or
                             indeterminacy over the signifier. How can this be for the videogame?
                                     By  expanding  this  model  into  the  game  any  screen/play  is  thus
                             turned  into  a  more  powerfully  functioning  and  diegetically  immersed
                             linearising  screenedplay.  To  return  again  to  Rehack.  Another  strategic  re-
                             encounter  with  cinematic  suture  makes  the  point  of  a  cinematic  sort  of
                             subjection all the more strongly:

                                     The  film  spectator’s  role  as  an  implied  observer  of
                                     narrative  events  -an  “absent  one”  flickering  ghostlike
                                     through the diegesis, positioned anew from shot to shot- is
                                     concretised in the video game imaginary through the figure
                                     of  the  avatar,  a  “present  one”  standing  in  for  the  player,
                                     who  chooses  the  path  of  the  camera-body  with  apparent
                                     freedom. The disavowal necessary to gameplay is like the
                                     “Yes, that’s what I see” of successful cinematic suture, but
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                                     goes further: it is “Yes, that’s what I do”

                                     This “Yes” is of course an inauthentic and very small ‘yes’ which
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                             would remediate the succumbing-slumber of a massed cinematic ‘they-self ‘
                             which then ‘[b]ecomes an extreme form of subject positioning, a scenario of
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                             continuous suture’ . Without the ‘breaks’ that film’s shot-reverse-shot lends
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