Page 233 - Cyberculture and New Media
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224                    Technology on Screen
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                             and represses the difference of the Other, and thus the threat of castration ;
                             the  technological  fetish  recognises  the  impossibility  of  distinguishing
                             between  the  sentience  that  interacts  with  a  medium  and  the  sentience  the
                             medium  interpellates  through  both  form  and  content.  Cinematic
                             representations  of  technology  speak  (with  much  anxiety)  of  a  realm  of
                             representation  and  subjecthood  which  threaten  the  boundaries  of  spectacle
                             and  voyeur,  image  and  viewer,  mechanical  and  organic.  Rather  than  the
                             comfort  of  the  gaze  penetrating  (and  controlling)  the  phantasy  space,  new
                             media environments  show  us a  world  where it is impossible to distinguish
                             between the ‘real’ and technologically mediated. “Are we still in the game?”
                             Ted asks Allegra at then end of eXistenZ. The audience’s anxiety about the
                             ontological status of the narrative is as comprised as the protagonists’.
                                     Films  such  as  The  Matrix  and  eXistenZ  infer  a  new  model  of
                             specularity.  The  representation  of  new  media  environments,  of  virtual
                             realities  conjures  up  a  new  viewing  paradigm,  a  shift  from  a  visual
                             voyeuristic model to a diffused paranoid model. Here the acoustic (hearing
                             voices)  is  as  important  as  the  visual,  the  panopticon  is  as  prevalent  as  the
                             voyeur because seeing and being  watched are contemporaneous, the vision
                             itself is organic, opaque and tactile. The game players plug into the game in
                             eXistenZ, the Matrix plugs into and feeds off humans, the precogs in Minority
                             Report are attached to the machines that screen their visions. The screen is
                             either nonexistent or an interactive social space as in Minority Report. The
                             conceptual  boundaries  between  seeing  and  feeling,  perception  and  reality,
                             past and present (memory and perception), the individual and the collective
                             are  all  problematised  and  breached.  These  films  concern  themselves  with
                             phantasies of persecution and penetration. They present us with the return of
                             the  (cinematic)  repressed:  our  desire  for  a  more  immersive  interactive
                             medium returns in the paranoid delusion of it as a threat . The inability to
                             distinguish between reality and illusion is a crucial component of paranoid
                             psychopathology.  The  impossibility  of  distinguishing  between  reality  and
                             simulation  is  the  central  narrative  anxiety  of  The  Matrix  and  eXistenZ  and
                             speaks to the central epistemological anxiety/desire of postmodernism. This
                             returns  us  to  the  central  dilemma  of  the  Cartesian  meditations.  The
                             supposition  is  that  “there  is  an  evil  spirit,  who  is  supremely  powerful  and
                             intelligent, and does his utmost to deceive me. I will suppose that sky, air,
                             earth,  colours,  shapes,  sounds  and  all  external  objects  are  mere  delusive
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                             dreams, by means of which he lays snares for my credulity.”  The rational ‘I’
                             who  thinks,  whom  Descartes  proposes,  is  breached  in  paranoia;  and
                             according to these films in new media environments. Paranoia operates not
                             merely  as  an  individual  pathology,  a  breakdown  of  reason,  but  as  an
                             epistemological  method  of  enquiry,  an  attempt  to  make  sense  of  a
                             compromised subjectivity, in this context the new subjectivities engendered
                             by new technologies. Thus the paranoid gaze on/of technology in these films
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