Page 79 - Cyberculture and New Media
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70              On the Way to the Cyber-Arab-Culture
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                             intelligence, mobile connectivity to the Internet, the continuous exponential
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                             growth  in  the  capacity  of  computers,  smart  agents  and  virtual  reality.
                             “Cyberspace” is the term that encompasses most of these technologies. It is
                             one of the most significant technological developments of the late twentieth
                             century.
                                     In  his  1984  science  fiction  novel  Neuromancer,  William  Gibson
                             describes cyberspace in the following often-cited passage:

                                            A  consensual  hallucination  experienced  daily  by
                                     billions of legitimate operators, in every nation, by children
                                     being  taught  mathematical  concepts.  .  .  .  A  graphic
                                     representation  of  data  abstracted  from  the  banks  of  every
                                     computer  in  the  human  system.  Unthinkable  complexity.
                                     Lines of light ranged in the nonspace of the mind, clusters
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                                     and constellations of data. Like city lights, receding.

                                     Since  Gibson  published  Neuromancer  the  word  cyberspace  has
                             become  common  parlance.  The  term  is  used  synonymously  with  other
                             phrases such as cyberia, virtual space, virtual worlds, dataspace, the digital
                             domain, the electronic realm, the information sphere, virtual reality, computer
                             networking, and the Internet. In Neuromancer, cyberspace is a “dataspace,” a
                             vast  “world  in  the  wires”  known  as  “the  matrix,”  where  transnational
                             companies trade in information in a visual,  Cartesian and electronic space.
                             Here  data  reside  in  colourful  architectural  forms  in  a  space  where  the
                             imagination enters and interacts. Neuromancer paints a dystopian picture of
                             the  near  future,  where  the  urban  fabric  is  in  decay,  technology  and
                             information  are  power,  and  humans  and  machines  merge  to  become  one.
                             Since  Gibson’s  novel,  the  word  cyberspace  has  generally  been  used  to
                             describe  emerging  computer-mediated  communications  and  virtual  reality
                             technologies.  Both  these  cyberspatial  technologies  allow  people  to  interact
                             with other people or with computer-simulated worlds. These technologies fit
                             with  Gibson’s  description  of  a  consensual  hallucination  because  there  are
                             well  known  consensual  protocols  or  rules,  and  because  the  medium  of
                             interaction loosely simulates real-world interaction. However, the emerging
                             technologies  do  more  than  just  electronically  simulate  traditional  forms  of
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                             communication; they also provide new means of interaction.

                                     New  technologies  alter  the  structure  of  our  interests:  the
                                     things  we  think  about.  They  alter  the  character  of  our
                                     symbols: the things we think with. And they alter the nature
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                                     of community: the arena in which thoughts develop.
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