Page 8 - Cyberculture and New Media
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Welcome to a Critical Issues Project
Cyberculture and New Media appears within the Critical Issues series of
publications. The aim of the series is to examine, explore and critically
engage with the issues and implications created by the growing adoption
of information technologies for inter-human communication and focus on
the examination of the continuing impact of emergent cybermedia for
human communication and culture.
Key themes in the series include:
1. Cyberspace and Cyberculture. Theories and Concepts of
Cyberspace and Cyberculture.
2. Cybercultures, Cybersubcultures and Online Communities. The
Rise of Web 2.0. Emerging Practices in Social Networking. The
Shaping of Individual and Collective Identities. Cyber-activism and
Social Mobilisation. The changing Social Identity in Cyberspace.
3. Videogame Cultures. The Future of Interactive Entertainment. The
Aesthetic Aspects of Videogames. The Spatiology of Videogames and
Virtual Worlds. Social Dimension of Online Gaming and Presence in
Virtual Worlds. The History of Virtual Worlds and their Cultures.
4. Digital and Interactive Arts Performative and Collaborative and Use
of Crossmedia. Digital Culture. Interactive Storytelling.
5. Cybercultures and Politics Virtual Policies in 3-D Multi-user
Worlds. Cyber-Democracy and the Impact on National and Global
Politics. New Media in Political Context. New Forms of Citizenship.
6. Cybermedia and Innovation in Cyberjournalism Histories and
Theories of New Media. Cyberjournalism. Crossmedia and Digital
Publishing. Digital Communications and Free Speech.
7. Educational Use of 3-D Videogames and Virtual Worlds Serious
Games and Simulations. Virtual Communities and Collaborative
Work. Cultures of Online Learning. Case Studies on Educational Use
of Cybermedia and Videogames.
Dr Robert Fisher
Inter-Disciplinary.Net
http://www.inter-disciplinary.net