Page 8 - Cyberculture and New Media
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Welcome to a Critical Issues Project

                               Cyberculture and New Media appears within the Critical Issues series of
                               publications. The aim of the series is to examine, explore and critically
                               engage with the issues and implications created by the growing adoption
                               of information technologies for inter-human communication and focus on
                               the examination  of the continuing impact of emergent cybermedia for
                               human communication and culture.

                               Key themes in the series include:

                               1.   Cyberspace and  Cyberculture.  Theories and Concepts of
                                   Cyberspace and Cyberculture.

                               2.   Cybercultures, Cybersubcultures and Online Communities. The
                                   Rise of  Web  2.0. Emerging Practices in  Social Networking. The
                                   Shaping of Individual and Collective Identities. Cyber-activism and
                                   Social Mobilisation. The changing Social Identity in Cyberspace.

                              3.   Videogame Cultures. The Future of Interactive Entertainment. The
                                  Aesthetic Aspects of Videogames. The Spatiology of Videogames and
                                  Virtual Worlds. Social Dimension of Online Gaming and Presence in
                                  Virtual Worlds. The History of Virtual Worlds and their Cultures.

                               4.  Digital and Interactive Arts Performative and Collaborative and Use
                                  of Crossmedia. Digital Culture. Interactive Storytelling.
                               5.  Cybercultures and Politics  Virtual Policies in 3-D  Multi-user
                                  Worlds. Cyber-Democracy and the  Impact on National  and  Global
                                  Politics. New Media in Political Context. New Forms of Citizenship.

                               6.  Cybermedia and Innovation  in Cyberjournalism  Histories and
                                  Theories of New  Media.  Cyberjournalism. Crossmedia and Digital
                                  Publishing. Digital Communications and Free Speech.
                               7.  Educational Use of 3-D Videogames and Virtual Worlds Serious
                                  Games and  Simulations.  Virtual Communities and Collaborative
                                  Work. Cultures of Online Learning. Case Studies on Educational Use
                                  of Cybermedia and Videogames.

                                                                             Dr Robert Fisher
                                                                         Inter-Disciplinary.Net
                                                                http://www.inter-disciplinary.net
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