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3.2 Linking Instructional Strategies to Learning Objectives     53
            c. Exploratory instruction—appropriate for promoting understanding about
              phenomena new to the learner.
            d. Interactive simulation—appropriate for promoting critical reasoning about
              dynamic, complex systems.
            e. Socratic questioning—appropriate for helping a learner link something new
              and seemingly unfamiliar to something already understood.
            f. Lecture—appropriate for introducing a new topic and creating some motivation
              and an appropriate foundation for that topic.

              Of course, there are many more strategies, and they can be applied in many
            ways. At a course level, the general approach might be an experiential strategy, but
            at the unit level a lecture might be effective to introduce basic concepts, and at the
            activity level, a case-based collaborative discourse or an interactive simulation
            might be effective. What is important is to align the strategy with the type of thing
            to be learned. Determining the appropriate strategy for a particular task is an
            important aspect of instructional design, as already mentioned multiple times. The
            designer takes into account various strategies suggested by an instructional theory
            and relevant learning theory, along with the type of thing to be learned and the
            learners involved, and then describes how to deploy those strategies in order to
            achieve optimal learning outcomes (Table 3.2).
            Mastery Learning
            The mastery learning model is based on the assumption that all students of a class
            can learn and attain the mastery level if sufficient time, adequate instruction, and
            timely help are provided to them according to their needs, interests, and abilities
            (Schwartz & Beichner, 1998). Therefore, the model focuses on attaining mastery
            level (i.e., grade A as an indicator of mastery of a subject) by almost all the
            students, say 95% of a class with due provisions of sufficient time and appropriate
            types of scaffolding and feedback (i.e., help; see Bloom, 1971).

            Programmed Learning
            Generally, the learning performed or instruction provided by a teaching machine or
            programmed textbook is referred to as programmed learning or instruction. Pro-
            grammed learning is a method or technique of giving or receiving individualized
            instruction from a variety of sources such as programmed textbook, teaching
            machine, and computers with or without the help of a teacher (Schwartz &
            Beichner, 1998).
            Simulation
            Simulation is used as a technique for providing training to the students. Such type
            of instructional activities provides powerful learning tools to them (Schwartz &
            Beichner, 1998).
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