Page 314 - Handbook of Biomechatronics
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306                                             Andres F. Ruiz-Olaya et al.


          and standing. This electrical stimulation is known as functional electrical
          stimulation (FES). Hybrid systems incorporating exoskeletons with other
          technologies such as FES have been reported in the literature (del-Alma
          et al., 2014). Hybrid actuation and control have a considerable potential
          for walking rehabilitation, with adequately control strategies of hybrid
          systems that command FES and robotic controllers.


          4.1.2 Nonmedical Applications
          Currently, wearable robotics designed to be part in an industrial setting is the
          fastest growing field of exoskeleton research. Exoskeletons for industry and
          the workplace offer three main advantages: reduction in work-related
          injuries, saving billions of dollars in medical fees, sick leave, and lawsuits.
          Exoskeleton has lowered worker fatigue, leading to increased worker alert-
          ness, productivity, and work quality. It has the ability to keep quality and
          experienced personnel past their physical prime in the work force longer.
             In addition of using exoskeletons for the human motor performance of
          soldiers, the military are looking to build VR simulators for troop training
          (e.g., firing a cannon). Exoskeletons have been envisioned to support this
          kind of training.
             Other future applications of exoskeletons focus on gaming. There are
          commercial organizations aimed to develop a full exoskeleton that is
          suspended in the air and provide the appropriate resistance to make the user
          feel they are walking, swimming, or interacting with objects. For example,
          to swing a virtual axe, the player will have to feel resistance at the hands via a
          glove-type exoskeleton. Currently, gaming exoskeletons do not aim to sim-
          ulate entire objects but just their effects. If a gamer is playing a first-person
          shooter then a vest could compress to simulate the player being hit.


          4.2 Technologies
          Technologies are in most instances the limiting factor in developing new
          exoskeletons. Exoskeletons for portable and ambulatory applications are
          limited in the literature, one of the reasons being a lack of enabling technol-
          ogies. Ambulatory scenarios require miniaturized, robust, and energetically
          efficient technologies, for example, control, sensors, and actuators. Chal-
          lenges and trends of technologies for exoskeletons can be split up into a
          generic categorization applicable for any mechatronic system: a signal
          domain (e.g., controllers, sensors); energy domain that includes the source
          of energy and the conversion into mechanical power that is applied through
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