Page 148 - Handbook of Electronic Assistive Technology
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136  HANDBOOK OF ELECTRONIC ASSISTIVE TECHNOLOGY



             Assessment
             Learning to use eye-gaze requires time, practice and patience  and eye-gaze-enabled
             resources and activities are claimed to offer a motivating and engaging route to develop-
                                                           32
             ing eye-gaze skills. Examples include Look to Learn  and the Inclusive Eye-gaze Learning
                   33
             Curve.  Some eye-gaze systems track and record the user’s gaze and so provide educa-
             tionalists and clinicians with objective data that can give insights into visual and cognitive
             skills, as well as preferences and motivation.

             Selection Set Design for Eye-gaze

             Eye-gaze access requires some unique considerations for the design of applications and
             selection sets. Compared to other methods of access that are commonly employed by users
             with complex physical needs, such as head-operated mice, joysticks or switches, eye-gaze
             may be faster and physically less demanding. Some users may find it hard to accurately
             target small items on screen and one solution is to create ‘2 hit’ selection sets composed
             of fewer items, with larger targets, linked together. The user chooses a group of items, then
             with the second ‘hit’ the required item. ‘2 hit’ selection sets take advantage of the speed of
             access of eye-gaze while allowing for less accurate targeting.

             Michael’s Case Study

             Michael is 6 years old and has quadriplegic cerebral palsy. He has been using eye-gaze to access
             his communication aid since he was four and is now an expert. At first, he used a symbol-
             based vocabulary, but now he generates his language with a letter keyboard and prediction.
             He also accesses digital books and learning resources, and uses his device for writing in school.

             Malcolm’s Case Study
             Malcolm is now 14 years old and has been using a joystick to access an on-screen keyboard
             since he was 4 years old. He has evaluated eye-gaze on at least three separate occasions,
             and the two most recent trials which were undertaken with representatives of the resellers
             were extremely positive. However, Malcolm’s experience when evaluating the technology
             for an extended trial prior to purchase was less successful and he did not feel that eye-gaze
             offered a practical method of access. The reasons for this lack of success may be more
             related to support, context and the environment than the eye-gaze technology itself.


             Switch Access

             Switches and switch access systems have a long history for providing access to assistive
             technologies, dating from the earliest examples of electronic assistive technologies such



               32  Look to Learn eye-gaze activities: https://thinksmartbox.com/product/look-to-learn/.
               33  Inclusive Eye Gaze Learning Curve: http://www.inclusive.co.uk/inclusive-eye-gaze-learning-curve.
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