Page 259 - The Power to Change Anything
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248 INFLUENCER


             buying their product, easier. For instance, consumer guru
             Paco Underhill helped increase the sales of doggie treats by
             making it just a little easier to take them off a shelf. Underhill
             found that young and middle-aged adults were more likely to
             buy animal treats than were the elderly and children. This
             piqued his curiosity. He videotaped customers on the pet aisle
             and quickly discovered what was keeping treat sales low among
             certain age groups. Typically the staple items like pet food were
             on the eye- and waist-level shelves, while treats were placed on
             higher shelves.
                 It turns out that the young and old find it significantly more
             difficult to reach items on a higher shelf. One video clip
             showed an elderly woman attempting to use a carton of alu-
             minum foil to knock down a package of treats. Another revealed
             a child dangerously climbing shelves to try to reach the pack-
             age. Moving the treats down one shelf made the behavior just
             easy enough to boost sales immediately.
                 But not everyone is listening. In fact, Bill Friedman, one
             of the biggest gurus on the effects of the environment on
             human behavior, is being systematically ignored. He studies
             gambling casinos. By watching thousands of hours of video of
             people gambling, he has discovered an interesting fact. The fea-
             tures that make a hotel attractive make gamblers miserable.
                 Las Vegas hotels compete on the basis of their size and
             splendor. The higher the ceilings and the longer the vistas, the
             more valued the hotel. Gamblers, in contrast, seek small, inti-
             mate places. When you think about it, sitting in front of a one-
             armed bandit and pulling a lever is actually quite boring. You’d
             have to pay production-line workers good money to do such
             things. What people find interesting at a casino is not the task
             of gambling, but the interactions they have with other people.
             The job of gambling is made more fun (a surrogate for easy),
             when other people are around. Consequently, when Friedman
             helps owners transform large unfriendly venues into cozy ones,
             profits soar.
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