Page 161 - Intelligent Communication Systems
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CHAPTER  II/TELESENSATION  137
        and ER are based  on the real world. For example, the  structure of a molecule is
        visualized and displayed  stereoscopically on a screen. In the real world we cannot
        see the structure of a molecule. However, visualization technology  enables us to
        see the structure. This  is an example of AR or ER. By comparison, HR is totally
        different  from  the real world. For example, in HW we will not be able to distin-
        guish the real world from  the virtual world.
            One or more coaction fields are introduced in HW. A coaction field is a place
        where inhabitants,  such as human beings or animals, real or unreal,  work or play
        together.  In a coaction field, the means for communication are provided, includ-
        ing spoken and written language,  gesture,  or an image. When a human participant
        discusses  something  with a computer agent, both the human being and the agent
        have to share the means for communication. In order for an interaction to take place
        in a coaction field, there needs to be some common knowledge on the given topic
        among participants  in the same coaction field. For example,  in order to talk about
        traveling, they each need to have common knowledge on the topic of travel. Different
        attributes can be given to coaction fields, such as physical laws or biological laws.
        In actual reality,  when you throw a ball, the ball falls  to the ground according to
        the law of gravity. However, a coaction  field  can be made as a nongravity envi-
        ronment if desired.  Similarly,  in actual reality, a flower  grows or wilts with sun-
        light  according to a biological law. Coaction fields  can  follow  their  own rules if
        preferred.
            HyperReality,  the intermingling  of actual reality  and VR, comprises the fol-
        lowing  elements:  HyperWorld  (HW),  inhabitants  (I),  coaction  fields  (CF),  and
        visualization (V).

         i 1.8.1  Definitions of HyperReality, HyperWorld,
              and Inhabitants
        HyperReality involves the merging of actual reality with VR. In other words, HR
        is a seamless  world of actual reality  and VR. It is composed  of HW, I, CF, and V,
        and can be notated (HW, I, CF, V). The  seamless  world of HW is made up of the
        real and the virtual, defined as (RW, VW). It has the following elements:
            SCA: Any objects from  a natural environment or man-made objects such as
              a building that are photographed  by camera (coded, transmitted through
              the communication links) and reproduced and displayed stereoscopically
              by using VR
            SCG: Any objects generated by computer graphics (transmitted) and
              displayed  stereoscopically  by using VR
            SCV: Any objects recognized by computer vision (transmitted, reproduced by
              computer graphics)  and displayed stereoscopically by using VR

            A virtual world (VW) is notated as (SCA, SCG, SCN). An inhabitant is a real
        inhabitant (RI) or an artificial inhabitant (AI). A real inhabitant is a human being,
        an animal, or a plant.
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