Page 327 - Introduction to Naval Architecture
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312                       SHIP DESIGN

        Vulnerability

        A ship might be quite safe while it remains intact but be very likely to
         suffer extensive damage, or loss, as a result of a relatively minor
         incident. For instance, a ship with no internal subdivision could
        operate safely until water entered by some means. It would then sink.
         Such a design would be unduly vulnerable. This is why in the safety case
         the designer must consider all the ways in which the ship may suffer
        damage.
           Because they expect to suffer damage in action, vulnerability is an
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         important consideration for warships. '  Each new design is the
         subject of a vulnerability assessment to highlight any weak elements.
        This considers the probability of each of the various methods of attack
        an enemy may deploy, their chances of success and the likely effect
         upon the ship. The likelihood of retaining various degrees of fighting
         capability, and finally surviving, is calculated. A fighting capability would
        be a function such as being able to destroy an incoming enemy missile,
        The contribution of each element of the ship and its systems to each
        fighting capability is noted. For instance, to destroy a missile would
        require some detection and classification radar, a launcher and
        weapon, as well as electrics and chilled water services and a command
        system. Some elements will contribute to more than one capability. For
        each form of attack the probability of the individual elements being
        rendered non-operative is assessed using a blend of calculation,
        modelling and full scale data. If one element is particularly liable to be
        damaged, or especially important, it can be duplicated to reduce die
        overall vulnerability. This modelling is similar to that used for reliability
        assessments. The assessments for each form of attack can be combined,
        allowing for the probability of each form, to give an overall vulnerability
        for the design and the computations can become quite lengthy. Some
        judgements are very difficult to make and the results must be
        interpreted with care. For instance, reduced general services such as
        electricity may be adequate to support some but not all fighting
        capabilities. What then happens, in a particular battle, will depend
        upon which capabilities the command needs to deploy at that moment.
        For this reason the vulnerability results are set in the context of various
        engagement scenarios. In many cases, the full consequences of an
        attack will depend upon the actions taken by the crew in damage
        limitation. For instance how effectively they deal with fire, how rapidly
        they close doors and valves to limit flooding. Recourse must be made to
        exercise data and     statistical allowances made for human
        performance.
          Whilst such analyses may be difficult they can highlight design
        weaknesses early in the design process when they can be corrected at
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