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           148    Masterpiece 3 • The LEGO Turning Machine



                  Table 3.4 A Transitions Table for Solving “N div 2”

                  Input                           Output

                  State       Read Symbol         Operation        Move Direction       Next State
                  0           o                   Erase            Right                1
                  0           <Empty>                              Stop
                  1           o                   Erase            Right                2
                  1           <Empty>                              Stop
                  2           o                                    Right
                  2           <Empty>                              Right                3
                  3           o                                    Right
                  3           <Empty>             Write: o         Left                 4
                  4           o                                    Left
                  4           <Empty>                              Left                 5
                  5           o                                    Left
                  5           <Empty>                              Right                0


                      State 0 is used to erase the first symbol on the tape, while State 1 erases the second
                  symbol, if present. If the sequence contains only one symbol, the machine stops in this
                  state on the empty cell. State 2 moves the head right until it finds an empty cell, which
                  marks the end of the input sequence. State 3 writes a new symbol on the right side, and
                  State 4 returns to the left passing the output sequence. State 5 checks for any other left
                  symbols remained, and sets the machine to start again from State 0, or stop.
                      In Table 3.5, we see an example of the steps required to solve the problem for a
                  sequence of four symbols.

                  Expanding the System

                  Once you have performed a few experiments with your LEGO Turing Machine, you
                  may want to go even further: expand its possibilities or modify the structure according to
                  your preferences. Many improvements  can be made to the model.
                      First, we’ve just built a tape that is capable of handling two symbols at a time:A cell
                  can be empty or full.To allow the solution of more complex problems, like the very
                  complex task of multiplying two numbers, the possibility of having more symbols can be
                  very useful. In this case, a different solution must be found, like having pieces of different
                  colors read by a light sensor (three colors are easily read by the sensor, but more often
                  result in wrong recognitions).You can also stick to using a mechanical switch, with three
                  or four possible positions, but using two light or touch sensors.
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