Page 13 - Making things move_ DIY mechanisms for inventors, hobbyists, and artists
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xii      Making Things Move




               Or maybe you didn’t grow up making things move but want to learn. The students in the
               class I teach at New York University’s (NYU’s) Interactive Telecommunications Program (ITP)
               in the Tisch School of the Arts have been all of these things, and they gave me the
               inspiration to write this book.

               The class is called Mechanisms and Things That Move, and was created to fill a gap in
               the program between what students were already learning how to do (basic electronics,
               interaction design, and networked objects) and what they wanted to make (baby
               strollers that autonomously climb stairs, wooden mechanical toys, and stationary bikes
               that power televisions). The objective is to start with their seemingly impossible project
               concepts, inject some basic engineering know-how, and end up surprisingly close to
               the original concept. You can see these projects and more on the class site at http://
               itp.nyu.edu/mechanisms. I realized in the first year of teaching this class that the
               practical experience I had gained from engineering design work could be applicable
               to a completely different audience of nonengineers. I was told by one student, “Your
               class gave me a whole new world” and by another, “It’s unbelievably satisfying to
               design and build something that works.” This book is designed to bring this level of
               satisfaction to all the people who want to learn about mechanisms but don’t know
               where to start.

               There is little purpose to building circuits for an electromechanical project if the
               mechanism to be controlled is too weak to handle the task. You can protect projects
               from costly overdesign with a basic knowledge of mechanics and materials. To address
               these ideas, I’ll cover a breadth of topics, ranging from how to attach couplers and
               shafts to motors to converting between rotary and linear motion. You’ll be guided
               through each chapter with photographs, drawings, schematics, and images of 3D
               models of the components and systems involved in each project. All the illustrations
               were drawn by an actual illustrator (and nonengineer) in order to minimize the
               intimidation factor of difficult-sounding concepts and graphs. The resulting interpretation
               of the concepts is in a playful style designed to be eye catching and friendly.

               I emphasize using off-the-shelf components whenever possible, and most projects will
               also use readily available metals, plastics, wood, and cardboard, as well as accessible
               fabrication techniques. Simple projects are placed throughout the book to engage
               you in applying the material in the chapter at hand. At the end of the book, you’ll find
               more complex projects that incorporate material from multiple chapters.
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