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266        Making Things Move





               Digital Translation
               If you created a part using a solid modeling program (like Alibre Design), you can skip
               right to tool-path generation. If you used a mesh modeler (like Rhino), you may need
               to check or clean up your design first before sending a file to a fabrication machine.
               You can also create 3D objects to make with 2D methods by slicing or unfolding the
               model. Here are the digital translation possibilities:


                   • Cleanup MeshLab (an open source program for processing 3D meshes) and
                     Blender allow you to clean up 3D files generated in mesh modeling programs.
                     Sometimes models generated by these programs can be nonmanifold. This
                     means that a fabrication machine might not know which surface is the inside
                     and which is the outside, or be otherwise confused.
                   • Unfolding If you’ve designed a 3D part that you want to make out of 2D
                     material or fabric, a few programs can figure out the unfolding or slicing for
                     you. If you used Google SketchUp, you can download an Unfoldtool plug-in
                     for free from http://sketchuptips.blogspot.com/2007/08/plugin-unfoldrb.html.
                     Pepakura Designer is a low-cost program that breaks down 3D models into 2D
                     panels that can be folded from paper to create the 3D object. Lamina Design
                     and Rhino offer more unfolding options and flexibility (for a slightly higher
                     price).
                   • Tool-path generation Tool-path generation programs can take 3D models
                     and break them down into tool paths and layers that machines like laser
                     cutters and 3D printers understand. Some options are ReplicatorG, Skeinforge,
                     Pleasant3D, and SketchUp SliceModeler.

          Fabrication

               There are two ways to make something: do it yourself or get someone (or something)
               to do it for you. The problem with doing it yourself is that it can take a long time. To
               determine the actual amount of time it will take to make something, consider the rule
               of pi: multiply how long you think it will take by pi (3.14). This rule of pi is surprisingly
               accurate. So in the spirit of getting things done, whenever possible, get someone or
               something to make it for you.
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