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REAL-WORLD ROBOTS   55


            people in ordinary homes, not graduate students interested in eso-
            teric aspects of human psychology.”
              In the following years, a number of other companies also decided
            that robot toys and “pets,” such as Sony’s Aibo dog, were the wave
            of the future. iRobot and Hasbro responded with a walking dino-
            saur robot for the 2002 season.



            Household Robots: A Different Approach

            As Angle, Greiner, and Brooks looked for new robot applica-
            tions, one that soon came to mind was building a smarter vacuum
            cleaner. While dolls were something of a niche market, virtually
            everyone owned a vacuum cleaner and faced the regular, tedious
            chore of pushing it around the house in the never-ending battle to
            eliminate dust.
              The question was how to build a robotic vacuum cleaner that
            could do its job virtually unattended. While at MIT, Angle, Greiner,
            Brooks and other researchers built generally very complex experi-
            mental robots. As Angle told Robotics Trends,


              When I was at MIT, I built a robot that had everything you could
              dream of in a robot, it was small and had 23 motors, 11 computers,
              150 sensors, everything. It was over the top, but it could never work
              for more than an hour at a time.
                 After I finished it I thought, what’s next? I had built the robot
              of my dreams, but I was not satisfied. The answer was that it was
              a research project. It was not a robot that would touch people in
              their daily lives. The visions portrayed in science fiction novels had
              not yet been achieved. I wanted a robot that could clean my house.
              I wanted to do something other than making interesting “one off”
              robots.


              Angle and Greiner learned that it is not easy to turn high-fly-
            ing robot ideas into viable products. First, there is the difference
            between the design of a research robot and a product that has to
            be cheap enough to find a consumer market. As Angle noted to
            Business Week Online:
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