Page 263 - Principles of Catalyst Development
P. 263

244  Principles  of Applied Reservoir Simulation


                        NOTE:   NUMDZN records must be read.


        24.1.3 Depths to Top of Gridblocks
             The coordinate system used in WINB4D is defined so that values in the
        z (vertical) direction increase as the layer gets deeper. Thus, depths must be read
        as depths below the user-selected reference datum. Negative values will be read
        as heights above the datum.


        1.   Heading    Up to 80 characters.


        2.   KEL
             KEL    Control code for input of depth values.


         KEL                             Meaning
                A single  constant value is read for the depth to the top of all grid-
                blocks in layer 1 (horizontal plane). Each layer is contiguous in this
           0    option.  Depths to the top of gridblocks in layers below layer  1 are
                calculated by adding the layer thickness to the preceding  layer top;
                thus Top (I, J, K +  1) = Top (I, J, K) + DZ (I, J, K)
                A separate  depth value must be read for each gridblock in layer  1 .
                Read II x JJ values. Each layer is contiguous in this option. Depths
           1    to the top  of gridblocks  in layers below layer  1 are calculated  by
                adding the layer thickness to the preceding layer top; thus Top (I, J,
                K +  1 ) = Top (I, J, K) + DZ (I, J, K)
                A separate depth value is read for each layer. Read KK values. Each
           2
                layer is horizontal (layer cake) in this option.
                A separate depth value is read for each gridblock. Read II x JJ x KK
           3
                values.

        3.   ELEV
             ELEV    Depth to top of gridblock (ft).
             If KEL = 0, read one constant  value.
             If KEL =  1, read II x JJ values (one for each block in layer  1).
             If KEL = 2, read KK values (one for each  layer).
             If KEL = 3, read II x JJ  x KK values (one for each block).
   258   259   260   261   262   263   264   265   266   267   268