Page 24 - Socially Intelligent Agents Creating Relationships with Computers and Robots
P. 24

Creating Relationships with Computers and Robots                   7

                              an Air Force combat task. Focusing on traits ‘anxiety’, ‘aggressiveness’, and
                              ‘obsessiveness’, the prototype uses a knowledge-based approach to assess and
                              adapt to the pilot’s anxiety level by means of different task-specific compen-
                              satory strategies implemented in terms of specific GUI adaptations. One of the
                              focal goals of this research is to increase the realism of social intelligent agents
                              in situations where individual adaptation to the user is crucial, as in the critical
                              application reported here.
                                Chapter 7, by Sebastiano Pizzutilo, Berardina De Carolis, and Fiorella De
                              Rosis discusses how cooperative interface agents can be made more believable
                              when endowed with a model that combines the communication traits described
                              in the Five Factor Model of personality (e.g., ‘extroverted’ versus ‘introverted’)
                              with some cooperation attitudes. Cooperation attitudes refer in this case to the
                              level of help that the agent provides to the user (e.g., an overhelper agent, a
                              literal helper agent), and the level of delegation that the user adopts towards
                              the agent (e.g., a lazy user versus a ‘delegating-if-needed’ one). The agent
                              implements a knowledge-based approach to reason about and select the most
                              appropriate response in every context. The authors explain how cooperation
                              and communication personality traits are combined in an embodied animated
                              character (XDM-Agent) that helps users to handle electronic mail using Eu-
                              dora.
                                In chapter 8, Lola Cañamero reports the rationale underlying the construc-
                              tion of Feelix, a very simple expressive robot built from commercial LEGO
                              technology, and designed to investigate (facial) emotional expression for the
                              sole purpose of social interaction. Departing from realism, Cañamero’s ap-
                              proach advocates the use of a ‘minimal’ set of expressive features that allow
                              humans to recognize and analyze meaningful basic expressions. A clear causal
                              pattern of emotion elicitation—in this case based on physical contact—is also
                              necessary for humans to attribute intentionality to the robot and to make sense
                              of its displays. Based on results of recognition tests and interaction scenarios,
                              Cañamero then discusses different design choices and compares them with
                              some of the guidelines that inspired the design of other expressive robots, in
                              particular Kismet (cf. chapter 18). The chapter concludes by pointing out some
                              of the ‘lessons learned’ about emotion from such a simple robot.
                                Chapter 9, by Valery Petrushin, investigates how well people and computers
                              can recognize emotions in speech, and how to build an agent that recognizes
                              emotions in speech signal to solve practical, real-world problems. Motivated
                              by the goal of improving performance at telephone call centers, this research
                              addresses the problem of detecting emotional state in telephone calls with the
                              purpose of sorting voice mail messages or directing them to the appropriate
                              person in the call center. An initial research phase, reported here, investigated
                              which features of speech signal could be useful for emotion recognition, and
                              explored different machine learning algorithms to create reliable recognizers.
   19   20   21   22   23   24   25   26   27   28   29