Page 296 - Socially Intelligent Agents Creating Relationships with Computers and Robots
P. 296
INDEX 279
mutual selection 243 planning 101
mutually controlled 34 play 117,125,127,128,130,137,140,165,166
narrative coherence 231,234 playful 117,133,135,136,138,139
narrative intelligence 93 playing 117,128,130
narrative paths 231 plot 222,233
narrative plan 233 plush toy interface 136
narrative skills 190 point of view 24
narrative structure 232 polymorphic beat 226
narrative theorists 234 positive affect 54
narrative(s) 25,39,199,202 positive emotions 71
narrative-oriented game 231 posture 46,70,74,162,163,166,175,179
negative affect 54 predictability 86
negative emotions 71,78 preference structure 246
negotiating stance 253 preferred outcome 253
negotiation 243,244,251 primitive psychology 23
negotiation strategy 255 progressive knowledge 114
neural net 251 projection 85
neural network(s) 81,83,169,255 proprioception 72,160,162,163
nonverbal behavior 142 protocol analysis 113
nonverbal cues 45 proximity 46
nonverbal social cues 45 psychoanalysis 25
normal science 111 public opinion channel 99
normative theory 219 puppets 143
norms 86,89 reactive planning language 226
objectivist 22,25 realism 53,59,75
omniscience 244 recursive processing 38
ontogenetic history 158,164 reducing uncertainty 86
ontogeny 158 re-embodiment 237,238
open systems 259 reflection 213
openness 85,87,88,259 reflective cognition 213
optimization 247 relation(s) 37,241
organisational roles 111 relational experience 237
organisation-centered 260 relational patterns 91
pareto optimality 245 relationships 241
participatory design 192,206 reliability 86,254,270
partner selection 251 representative agents 87
pattern recognition 83 resource boundedness 245
PCS 134 responsive mechanism 245
pedagogical agent(s) 46,214 retrospective aggregate data 111
pedagogical claims analysis 192 reward function 105
pedagogical drama 141-143 rhythm of emphasis 45
peer agent 217 rigid committment 106
perceived intelligence 174,180 robot(s) 117-123,125-132,205-209
perception, amodal perception 163 Robota 165
perception, synesthetic perception 163 robot-human interactions 117-119
perception-action hierarchy 31 robotic animal pet 207
performance bias 54,55,57 robotic storyteller 205
perservation 122,123 robotic storytellers 206
personal assistant 101 robotic toy(s) 117,125,126,131
personal development 191 rules of communication 89,90
personal experiences 93 rules of encounter 245
personality 24,53,54,56,58,60-62,65-68,174,176, rules of the game 260
182,184,268 SAGE 99
personality traits 53,54,56,59-62,64,65,67,68 scaffolding 153,155
PETS 205-209 scheduling 101
picture communication symbols 134 search strategies 245
plan recognition 64,66 security 270