Page 272 - Software and Systems Requirements Engineering in Practice
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        ç ç                        # # H A P T E R ç     ç ç  2 2 A P I D ç $ E V E L O P M E N T ç 4E C H N I Q U E S ç ç
                      REPRESENTATION IS  THE MORE LIKELY IT IS TO HAVE INHERENT AMBIGUITIES
                      /N THE OTHER HAND  INCREASING FORMALITY AND UNAMBIGUOUSNESS OF A
                      REPRESENTATION MAY LEAD TO INCREASED COMPLEXITY OF THE REPRESENTATION
                      !DDITIONAL EFFORT MAY BE NECESSARY TO PRECISELY DEFINE REQUIREMENTS
                      THAT  AT  LEAST  SOME  STAKEHOLDERS  VIEW  AS  OBVIOUS   )N  GENERAL
                      STAKEHOLDERS WHO REPRESENT THE END USERS TEND TO PREFER TO WORK MORE
                      AT THE INFORMAL  PROSE END OF THE COMMUNICATIONS SPECTRUM  WHILE
                      ENGINEERS IN MANY DOMAINS TEND TO USE MORE FORMAL  AUTOMATABLE
                      REPRESENTATIONS   .EITHER  SIDE  IS  PARTICULARLY  ADEPT  AT  TRANSLATING
                      BETWEEN  THESE  REPRESENTATIONS  WITHOUT  SOME  LOSS  OF  INFORMATION
                      5SING FORMAL REQUIREMENTS MODELING IN COMBINATION WITH STAKEHOLDER
                      TRAINING  IN  MODELING  COULD  ADDRESS  THESE  ISSUES   BUT  IT  MAY  NOT
                      BE PRACTICAL BECAUSE OF POTENTIALLY ADDITIONAL LEARNING CURVE COSTS
                      AS  WELL AS POSSIBLE RESISTANCE FROM STAKEHOLDERS  !NOTHER DIFFICULTY
                      WITH MODELING IS THAT THE CURRENT STATE OF MODELING TOOLS IS RELATIVELY
                      POOR   I E    THE  DIFFICULTY  OF  USING  THE  TOOLS  SOMETIMES  DEFEATS  THE
                      COMMUNICATION INTENT OF THE MODELS
                         0ROTOTYPES HAVE THE POTENTIAL OF BEING MORE EASILY COMPREHENSIBLE
                      BOTH TO STAKEHOLDERS AND DEVELOPERS  WITHOUT MUCH SPECIAL TRAINING
                      7E  HAVE  FOUND  THAT  RAPID  PROTOTYPING  ALLOWS  US  TO  QUICKLY  MAKE
                      REPRESENTATIONS OF THE TARGET SYSTEM THAT HELP MINIMIZE OR REMOVE
                      AMBIGUITY FROM THE REQUIREMENTS ANALYSIS PROCESS  4HUS  PROTOTYPES
                      CAN  HELP  ADDRESS  THE  COMPLEXITY  THAT  IS  CAUSED  BY  UNCERTAIN
                      REQUIREMENTS AND BY DIFFERING STAKEHOLDER VIEWS
                         7E IDENTIFY THE SITUATIONS WHERE PROTOTYPING CAN BE EFFECTIVE IN
                      SHORTENING THE TIME IT TAKES TO IMPROVE THE COMMON UNDERSTANDING
                      BETWEEN THE STAKEHOLDERS  AND IN UNCOVERING THE INCOMPLETENESS OF
                      THE  REQUIREMENTS  WITH  RESPECT  TO  THE  TARGET  BUSINESS  DOMAIN
                      0ROTOTYPING  MAY  ALSO  BE  USED  DURING  EARLY  PHASES  OF  PRODUCT
                      DEVELOPMENT   FOR  EXAMPLE   BY  BUILDING  A  VERTICAL  SLICE  OF  THE
                      ARCHITECTURE  TO  CHECK  FOR  POTENTIAL  PERFORMANCE  PROBLEMS  ;0AULISH
                          =   0ROTOTYPING  MUST  BE  RAPID  IN  THAT  THE  PROTOTYPES  SHOULD  BE
                      FREQUENTLY AVAILABLE EARLY IN THE DEVELOPMENT PROCESS AND BE EASILY
                      MODIFIED AS STAKEHOLDERS PROVIDE FEEDBACK
                         &OR  PROTOTYPING  TO  BE  RAPID   PROTOTYPE  DEVELOPERS  OF  SOFTWARE
                      PRODUCTS OFTEN DO NOT CONSIDER REUSE  )N SUCH CASES  THE PROTOTYPE CAN
                      BE VIEWED AS hTHROWAWAY CODEv AND WOULD NOT BECOME PART OF THE
                      PRODUCT DEVELOPMENT  -ANAGERS THAT ENCOURAGE CODE REUSE WILL OFTEN
                      REQUIRE  THAT  THE  PROTOTYPES  HAVE  THE  POSSIBILITY  OF  BECOMING  THE
                      SHIPPED PRODUCT  4HIS IS DIFFICULT TO ACHIEVE IN AN ENVIRONMENT WHERE
                      PRODUCT REQUIREMENTS ARE CONTINUOUSLY AND QUICKLY CHANGING  &ROM
                      OUR  EXPERIENCE   WE  ENCOURAGE  THE  USE  OF  SOME  OF  THE  ANTICIPATED
                      PRODUCT DEVELOPMENT TOOLS TO DEVELOP THE PROTOTYPES  4HIS ENCOURAGES
                      THE SOFTWARE OR SYSTEMS ENGINEERS TO LEARN THE NEW TOOLS EARLY IN THE
                      DEVELOPMENT  LIFE  CYCLE   ENSURING  EFFECTIVENESS  IN  THE  TARGET
                      TECHNOLOGIES WHEN PRODUCT DEVELOPMENT BEGINS
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