Page 103 - The Disneyization of Society
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THE DISNEYIZATION OF SOCIETY



                                         Themed restaurants and themed hotels

            94     It would be a mistake, of course, to view merchandising purely in terms of movies
                   and cartoon characters, though these areas have certainly been ones in which
                   merchandising has been particularly developed. The themed restaurant chains all
                   follow the lead of Hard Rock Cafe of developing extensive lines of merchandise,
                   including the ubiquitous t-shirt which simultaneously informs where wearers
                   have been on their holidays and literally acts as a walking advertisement for the
                   chain. You do not necessarily have to eat in the establishment in order to pur-
                   chase the items. Very often, if not invariably, you can enter the shop area with-
                   out needing to eat the food. In the case of the Rainforest Cafe chain, the shopping
                   area is frequently as big as many restaurants. The ESPN Zone in Chicago has some
                   of the features of a museum presentation but sells its branded merchandise and
                   some other items (see Figure 4.2). Previously, many of the themed restaurant
                   chains just had small merchandise booths attached to the restaurants, but nowa-
                   days the areas are much larger. This combination of themed restaurants selling
                   items with their licensed logos on them has become a prominent strategy.
                     Some themed hotels have adopted a similar approach. In particular, the large
                   themed hotel-casinos in Las Vegas have large shopping areas in which they sell a wide
                   range of goods relating to the overall theme, including licensed merchandise. Hotel
                   Luxor, for example, has a shop selling lots of fake ancient Egyptian artefacts along
                   with t-shirts, mugs and many other objects with the hotel’s logo and signs on it.


                                                     Zoos

                   All of the large American zoos sell extensive ranges of merchandise – t-shirts, base-
                   ball caps, wallets, pens and pencils, and so on. However, there is evidence that
                   this feature is becoming much more widespread. The Director of Zoo Atlanta,
                   Terry Maple, has argued that such merchandise is important because it produces
                   revenue and also provides publicity and enhances the zoo experience. He has
                   written that ‘we must be prepared to provide our supporters, partners, and guests
                   with specialized bumper stickers, pins, T-shirts, ties, and coffee mugs’. 54  In addi-
                   tion, he proclaims that in his own zoo, ‘we adopted some of the techniques and
                   methods commonly used by entertainment and amusement enterprises, like
                   Disney World and Six Flags’. 55  Merchandising is reinforced through the creation
                   of representations of ‘iconic’ animals (e.g. tigers, manatees, giant pandas) and
                   other species seen as threatened with extinction or as having a particular mag-
                   netism. Such representations can then be directly incorporated into merchandise
                   items. Thus, the presentation of animals and animal performances by zoos can
                   feed directly into the generation of commodified images, which can have consid-
                   erable commercial potential. As Desmond observes, the commodification of wild
                   animals is  ironic because they are invariably depicted as symbols of pristine
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