Page 16 - Troubleshooting Analog Circuits
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Experts Have No Monopoly on Good Advice                            3


                            Now, it’s true that some scopes and some DVMs are more suitable for trouble-
                            shooting than others (and I will discuss the differences in the next chapter), but, to a
                            large extent, you have to depend on your wits.
                              Your wits: Ah, very handy to use, your wits-but,  then what? One of my favorite
                            quotes from Jiri Dostal’s book says that troubleshooting should resemble fencing
                            more closely than it resembles wrestling. When your troubleshooting efforts seem
                            like wrestling in the mud with an implacable opponent (or component), then you are
                            probably not using the right approach. Do you have the right tools, and are you using
                            them correctly? I’ll discuss that in the next chapter. Do you know how a failed com-
                            ponent will affect your circuit, and do you know what the most likely failure modes
                            are? I’ll deal with components in subsequent chapters. Ah, but do you know how to
                            think about Trouble? That is this chapter’s main lesson.
                              Even things that can’t go wrong, do. One of the first things you might do is make a
                            list of all the things that could be causing the problem. This idea can be good up to a
                            point. I am an aficionado of stones about steam engines, and here is a story from the
                            book Muster Builders of  Steam (Ref. 4). A class of new 3-cylinder 4-6-0 (four small
                            pilot wheels in front of the drive wheels, six drive wheels, no little trailing wheels)
                            steam engines had just been designed by British designer  W. A. Stanier, and they
                            were “. . . perfect stinkers. They simply would not steam.” So the engines’ designers
                            made a list of all the things that could go wrong and a list of all the things that could
                            not be at fault; they set the second list aside.
                              The designers specified changes to be made to each new engine in hopes of
                            solving the problem: “Teething troubles bring modifications, and each engine can
                            carry a different set of modifications.” The manufacturing managers “shuddered as
                            these modified drawings seemed to pour in from Derby (Ed: site of the design fa-
                            cility-the  Drawing Office), continually upsetting progress in the works.” (Lots of
                            fun for the manufacturing guys, eh?) In the end, the problem took a long time to find
                            because it was on the list of “things that couldn’t go wrong.”
                              Allow me to quote the deliciously horrifying words from the text: “Teething trou-
                            bles always present these two difficulties: that many of the clues are very subjective
                            and that the ‘confidence trick’ applies. By the latter I mean when a certain factor is
                            exonerated as trouble-free based on a sound premise, and everyone therefore looks
                            elsewhere for the trouble: whereas in fact, the premise is not sound and the exoner-
                            ated factor is guilty. In Stanier’s case this factor was low super-heat. So convinced
                            was he that a low degree of super-heat was adequate that the important change to
                            increased superheater area was delayed far longer than necessary. There were some
                            very sound men in the Experimental Section of the Derby Loco Drawing Office at
                            that time, but they were young and their voice was only dimly heard. Some of their
                            quit@ painstaking superheater test results were disbelieved.” But, of course, nothing
                            like that ever happened to anybody you know-right?

              Experts Have No Monopoly on Good Advice
                            Another thing you can do is ask advice only of “experts.” After all, only an expert
                            knows how to solve a difficult problem-right?   Wrong! Sometimes, a major reason
                            you can’t find your problem is because you are too close to it-you   are blinded by
                            your familiarity. You may get excellent results by simply consulting one or two of
                            your colleagues who are not as familiar with your design: they may make a good
                            guess at a solution to your problem. Often a technician can make a wise (or lucky)
                            guess as easily as can a savvy engineer. When that happens, be sure to remember
                            who saved your neck. Some people are not just “lucky”-they  may have a real knack
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