Page 196 - Battleground The Media Volume 1 and 2
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Hypercommerc al sm  |  1

              in this case, endings. By the end of 1998 the talented Gooding was pitching
              Pepsi on TV spots, still in his Tidwell character.


                mEDia ownErshiP: mErgErs, ConsoLiDaTion,
                anD TighT DivErsiFiCaTion

                No discussion of how media culture came to be hypercommercial is complete
              without mentioning the role of corporate mergers and acquisitions, which took
              place in two significant waves of consolidation in the 1980s and 1990s. Film
              industry observer Thomas Schatz, documented the 1989 transformation of the
              structure of the industry, when a total of 414 media deals worth over $42 billion
              were struck, the most notable being the $14 billion merger of Time Warner. In
              1995 another wave hit, setting a record of 644 mergers totaling $70.8 billion.
              Along with Disney purchasing Cap Cities/ABC, Viacom’s buyout of Blockbuster,
              and Westinghouse’s merger with CBS, the already massive Time Warner bought
              Turner broadcasting in a $7.3 billion deal. Among other things, CNN, TNT, and
              TBS gave the new company broadcast distribution for its vast media products of
              film and TV series, resulting in the largest media library in existence. Changing
              copyright ownership led to the mining of the past for commercial purposes, and
              bits and pieces from old movies, characters and cartoons turned up everywhere
              from ads to merchandise. Time Warner made spectacular profits with vintage
              Looney Toons, the revenues for syndication and merchandising of Daffy Duck
              and his friends reached $3.5 billion in 1996.
                Media conglomeration has allowed the mega corporations to practice syn-
              ergy, another key piece of the expanding commercial mosaic, in which corpora-
              tions cross-promote their own stars, programs, and merchandise on their media
              outlets. When Time Warner wanted to own the production and distribution of
              its TV shows, it started its own TV network, WB. Because teens comprise the
              biggest consumer market in the music industry, Dawson’s Creek was used to sell
              the songs and artist signed to Warner Bros. record labels. Paula Cole’s, I Don’t
              Wanna Wait, became a top 10 single after being featured as the show’s theme
              song.
                Synergy also provides the economic fuel that propels the trend toward huge
              media franchises, including summer blockbusters. The primary requirement for
              synergy is capital, which only huge companies have, first to produce the film
              that forms the epicenter, then to provide the millions needed to drive the mar-
              keting force behind it. These multipurpose entertainment/marketing machines
              then create film franchises that become lengthy promotions for a vast array of
              licensed tie-in and brand-name consumer products. One narrative can also lead
              to movie sequels, TV series, music videos, and sound track albums, video games
              and theme park rides, graphic novels and comic books. Indeed, the first giant
              step in this direction was the Batman blockbuster. As industry writers like to
              say, Warner is the Studio that Batman built. Batman was one of the first films
              to utilize the whole machine of the company, from the marketing to the tie-ins
              and the merchandising, all building up the momentum needed for international
              distribution. Films are no longer singular narratives, rather, they are iterations
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