Page 194 - Battleground The Media Volume 1 and 2
P. 194

Hypercommerc al sm  |  1

              Eric Barnouw detailed the ways in which advertising professionals learned that
              commercials that diverged in style and content from programs were ineffective
              at selling products. Since then, media buyers have long demanded what is called
              programming environments: particular stories and character types that surround
              the product and its ad campaign with compatible and complimentary messages.
              In this way viewers and readers are primed to be more susceptible to ads and the
              symbolic culture that sustains them.
                The economic success of broadcasters is dependent on programs that please
              two different constituencies, ad buyers and TV audiences, whose interests some-
              times diverge. Many network professionals attempt to create interesting, inde-
              pendent  programming,  but  productions  must  be  attractive  to  sponsors  who
              pay the bills. Because ad agencies and their clients make “up front” media buys
              based on the programs they see, producers know well that shows dove-tailed
              to sponsors’ wishes garner the highest rates. In these ways, advertisers come to
              exert enormous influence on programming design. Nowhere is this more evi-
              dent than with reality shows, in which entire programs are designed by and for
              advertisers.


                BranDED EnTErTainmEnT
                Product  placement  on  TV  has  evolved  into  what  the  industry  now  calls
              branded entertainment. Media contracts revolve around brand integration deals,
              a common feature of reality shows. In many of these shows the networks have
              contracted with task sponsors, or companies willing to pay to have entire epi-
              sodes built around their products. In its third season, The Apprentice built pro-
              grams around, for instance, Dominos Pizza and Staples. Products were designed
              and pitched to company executives, and through the entire episode, each show
              featured brand logos in an all-encompassing corporate environment. Another
              NBC reality show, The Restaurant, contracted with Coors, American Express,
              and Mitsubishi. The three companies paid the entire production costs of the epi-
              sodes. In the first show, chef/owner Rocco DiSpirito orders beer, then corrects
              himself, “Make that Coors beer. Kimberly, do not come back without Coors beer
              for all these people,” he says. In addition, dialogue with branded content is being
              dubbed in after filming (Husted 2003). Such practices alter the programs as ad-
              vertisers influence the scripts, settings and editing process. As one entertain-
              ment writer noted, The Restaurant has the feel of an infomercial. Such programs
              might better be called product placement shows because the advertising content
              is being scripted, with any pretence to reality being in name only. These shows
              hark back to television of the 1950s when sponsors controlled programming,
              and illustrate the current merger of entertainment and promotion.


                magazinEs

                These precepts hold true to magazines as well, where combining advertis-
              ing and content has been standard practice. Articles written to augment paid
              adverting by emphasizing promotional themes or featuring products are called
   189   190   191   192   193   194   195   196   197   198   199