Page 330 - Battleground The Media Volume 1 and 2
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Onl ne D g tal F lm and Telev s on  |   0

              are also part of a much longer history of film and television distribution of the
              postwar era.
                Online  video,  both  downloaded  or  streaming,  has  become  a  widely  prac-
              ticed form of film and television consumption. The term “online video” gener-
              ally refers to video received over an Internet connection through the use of a
              browser or other video application. The relatively new method of distribution
              and exhibition, in conjunction with the increasing affordability of digital video for
              production, also has changed the definition of what constitutes film, television,
              or entertainment online. Consumers of online visual media watch a range that
              includes pirated movies, professional or home-recorded television shows, home
              movies, music videos, amateur or “independent” films, and so on. Because of the
              broad, growing, and free (with an Internet connection) selection of “shows,” var-
              ious media corporations assess whether to fight the new modes of production
              to consumption (in the form of lawsuits) or embrace them (as opportunities for
              publicity).


                quaLiTy EnTErTainmEnT
                The battles currently being fought often reiterate the history of film against
              television,  quality  versus  content,  and  public  space  versus  private.  From  the
              mid-1950s to 1960s, primarily in the United States and parts of Europe, televi-
              sion overtook film as the primary vehicle for visual entertainment. Although
              viewers had to watch small, black-and-white screens, they enjoyed the free en-
              tertainment brought to their homes (once they invested in the set). As Holly-
              wood saw its viewership and revenue drop, many of the major studios invested
              in productions that would be differentiated from television’s low quality: wide-
              screen color spectaculars such as Ben-Hur (1959). Similar to early television,
              online video continue to be a low-resolution and small-screen medium, a qual-
              ity still necessary to make download times invisible to the viewer. One of the
              first applications for streaming video was RealVideo, first released in 1997 as
              part of a media player application, RealPlayer. Upgraded from an earlier audio-
              only product, the new RealPlayer provided low-grade video during a time when
              most Internet consumers were using telephone modems with low bandwidth
              connections of 14.4 or 28.8 kilobytes per second. By the early 2000s, streaming
              video has been taken over by the dominant PC penetration of Flash Player–
              based playback technology (started by San Francisco company Macromedia),
              which has had greater success at embedding video within a Web page and, con-
              sequently, has played a part in the explosively successful practice of online video
              sharing on Web sites such as YouTube.
                Like the battle between the quality theater screen versus the black-and-white
              television (and quality Beta videotapes versus VHS during the video age), cur-
              rently there is some division between the television screen and the computer
              monitor. On one end, some television set manufacturers create product differ-
              entiation by following the path of the home theater from the 1980s, emphasiz-
              ing large screens, high-fidelity sound systems, and, in the 2000s, high-definition
              images. On the opposite end of the spectrum, manufacturers have taken notice
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