Page 333 - Battleground The Media Volume 1 and 2
P. 333

1   |  Onl ne D g tal F lm and Telev s on


                key historiCal deVeloPMents
                  May 1975: Sony launches Betamax for home video in Japan.
                  October  1985:  Blockbuster  Video  opens  its  first  store  and  enters  the  existing  video
                     rental  business.  Within  the  next  year,  the  company  grows  into  a  multibillion  dollar
                     international video rental chain.
                  January  1988:  Sony  concedes  defeat  of  its  Betamax  line  and  begins  production  of
                     VHS recorders.
                  December 1996: Macromedia releases Flash 1.0.
                  February  1997:  RealVideo  debuts  as  part  of  RealPlayer  4.0,  the  first  streaming  video
                     application offered by the company, Progressive Networks.
                  August 1997: TiVo, Inc. is created and in a year releases its first trial boxes.
                  April 1998: Netflix begins operations.
                  January 2000: Homestar Runner debuts as an online Flash cartoon.
                  2001: Comcast launches its first rollout of Digital Cable On-Demand over the course of
                     the year. The rollout continues across North America over the course of several years.
                  February 2005: YouTube is created.
                  July  2005:  FCC  reports  that  subscribership  to  high-speed  services  for  Internet  access
                     increases by 34 percent in 2004 to 37.9 million lines in service.
                  December 2005: “Lazy Sunday” is aired and is spread virally through YouTube. Hits exceed
                     5 million by February 2006.
                  June 2006: “Lonelygirl15” debuts on YouTube.
                  November 2006: Google finalizes the purchase of YouTube for $1.65 billion of Google’s
                     stock.
                  December 2006: NBC releases “Dick in a Box” on YouTube. Hits exceed 20 million by
                     spring 2007.
                  March  2007:  Millward  Brown  survey  reports  Flash  reaches  97.3  percent  of  Internet-
                     connected PCs.




                          CuLTuraL anD BusinEss PraCTiCEs
                          The cultural practices that drive many of the above business models and tech-
                       nological innovations also mutate as services and restrictions are delineated by
                       the  various  industries.  Many  user  communities  celebrate  the  opportunities  to
                       connect with media content and other users, opportunities that are not available
                       in movie theaters or on television. For example, fans of old European movies can
                       share their copies through peer-to-peer file sharing sites, diasporic Asian com-
                       munities can watch the most recent television episodes from their homelands
                       through bit torrent, and viewers from different countries can share international
                       shows within a browser (from Turkish news on YouTube to South Park on Comedy
                       Central.com). Many of these practices that have brought users together and com-
                       munities closer to their homelands are opposed by media corporations because of
                       the unmeasured or pirated nature of the shared media and consumption.
   328   329   330   331   332   333   334   335   336   337   338