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  |  Transmed a Storytell ng and Med a Franch ses

                       them will be able to view an important map that appeared as a fleeting (and in-
                       complete) on-screen image during the show. Unlike the examples above, these
                       puzzles have no place in Lost’s larger narrative; instead, they take advantage of
                       the show’s mysteries, and sell otherwise unremarkable merchandise by “bun-
                       dling” it with exclusive “insights.”


                          ConCLusion

                          One of the clear signs that transmedia storytelling might be developing new
                       ways to tell stories, and not just new platforms from which to reap profits, is that
                       many writers and directors are becoming intimately involved in the transmedia
                       proliferation of their products. The Simpsons’ creator Matt Groening plays a key
                       role in developing Simpsons products; Lost executive producers Carlton Cuse
                       and Damon Lindelof were outspoken critics of Lost’s early “novelizations” and
                       are now more closely involved in sculpting the show’s transmedia existence; the
                       Wachowski brothers were active in writing The Matrix into and across various
                       media (see “The Year of The Matrix”), and so forth. Indeed, some transmedia
                       platforms are now experiencing legal challenges and slowdowns as writers and
                       cast members are demanding to be paid separately, arguing that their contrac-
                       tual obligation to take part in promotional activities does not cover all such
                       platforms. And, as many transmedia tales have also been synergistic goldmines
                       for their corporate parents, often the economics of the media industries have
                       encouraged media corporations to vigorously pursue and solicit projects that
                       can cross various media. Concerns regarding the hidden persuasions of prod-
                       uct placement and the monopolistic tendencies of synergy continue to exist, but
                       they are now being accompanied by some writers’ and consumers’ excitement
                       at the prospect of yet more developed story worlds.
                       see also Advertising and Persuasion; Children and Effects; Conglomeration
                       and  Media  Monopolies;  Hypercommercialism;  Innovation  and  Imitation  in
                       Commercial  Media;  Product  Placement;  User-Created  Content  and  Audience
                       Participation.

                       Further  reading:  Allen,  Robert  C.  “Home  Alone  Together:  Hollywood  and  the  ‘Fam-
                           ily Film’. ” In Identifying Hollywood’s Audiences: Cultural Identity and the Movies, ed.
                           Melvyn Stokes and Richard Maltby, 109–31. London: BFI, 1999; Bennett, Tony, and
                           Janet Woollacott. Bond and Beyond: The Political Career of Popular Hero. London: Mac-
                           Millan, 1987; Brooker, Will. “Living on Dawson’s Creek: Teen Viewers, Cultural Conver-
                           gence and Television Overflow.” International Journal of Cultural Studies 4, no. 4 (2001):
                           456–72; Engelhardt, Tom. “The Shortcake Strategy.” In Watching Television, ed. Todd
                           Gitlin, 68–110. New York: Pantheon, 1986; Fleming, Dan. Powerplay: Toys as Popular
                           Culture. Manchester: Manchester University Press, 1996; Gwenllian-Jones, Sara, and
                           Roberta E. Pearson, eds. Cult Television. Minneapolis: University of Minnesota Press,
                           2004; Jenkins, Henry. Convergence Culture: When Old and New Media Collide. New
                           York: NYU Press, 2006; Lancaster, Kurt. Interacting with Babylon 5: Fan Performances
                           in a Media Universe. Austin: University of Texas Press, 2001; Lavery, David. “Introduc-
                           tion: The Semiotics of Cobbler: Twin Peaks’ Interpretive Community.” In Full of Se-
                           crets: Critical Approaches to Twin Peaks, ed. David Lavery, 1–22. Detroit, MI: Wayne
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