Page 552 - Battleground The Media Volume 1 and 2
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User-Created Content and Aud ence Part c pat on  |    1

                ComPETiTion
                Grassroots or citizen reporting and Internet journalism are a good example
              of the rise of user-created content as a competitor to established media. Whether
              frustrated by a lack of local coverage, interested in niche topics not more widely
              reported, close to the action at a crucial moment (see Owen 2005), or disenfran-
              chised with corporate media, citizen journalists, bloggers, and social news sites
              have emerged as significant alternatives to the mainstream press. It has been
              heavily debated (and at times litigated) whether blogging and citizen reporting
              constitutes journalism and should be afforded the same legal protections as “pro-
              fessional” newsgathering, so that, for instance, in December 2004, Apple filed
              suit against numerous blogs that were reporting rumors about Apple products,
              while in 2005, blogger Josh Wolfe was detained over his refusal to hand over to
              police footage shot at a political protest. At the same time, though, user-created
              news activities have prompted a renegotiation of the relationship between estab-
              lished news services and their audiences. In part as a response to citizen news,
              most mainstream news services have introduced opportunities for users to par-
              ticipate, submit pictures, comment on stories published online, or participate
              in officially run news blogs. Citizen journalism has both prompted discussion
              about the distinctions between professionals and amateurs as well as forcibly
              transformed news reporting from a one-way lecture into a conversation.
                Similar  questions  about  the  blurring  of  lines  between  professionals  and
              amateurs are raised by sophisticated user-created projects such as Wikipedia.
              An online encyclopedia project, Wikipedia operates on a belief that over time
              accurate  entries  will  be  produced  by  informed,  well-meaning  participants.
              Maintaining an open editing policy, Wikipedia challenges the expert paradigm,
              recognizing knowledge can come from nonformal sources of expertise, such as
              the detailed knowledge produced by fans and enthusiasts. The project is often
              criticized for valuing the consensus of the crowd over the credentials of indi-
              vidual authors writing entries. This criticism is frequently rebutted by pointing
              out that on the whole, Wikipedia has been found to be no less reliable than
              professionally reviewed sources such as the Encyclopedia Britannica (Terdiman
              2005). While this may be true, Wikipedia often strains under its own policy of
              openness as users with vested interests wrestle to have their perspectives on a
              topic included and vandals deface entries under the cover of anonymity.



                Co-oPTion

                While Wikipedia is a nonprofit organization, mobilizing user creativity is a
              strategy increasingly adopted in businesses, leading to the rise of what are re-
              ferred to as prosumers (Toffler 1980) or produsers (Bruns 2005)—“productive”
              consumers or users. By providing spaces for users to participate, some media
              corporations are attempting to incorporate user creativity within the established
              value chain of media production. This value chain places the professional media
              producer on one end, the media consumer on the other, and the transfer of con-
              tent for profit from producer to consumer in between.
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