Page 143 - Biomimetics : Biologically Inspired Technologies
P. 143

Bar-Cohen : Biomimetics: Biologically Inspired Technologies DK3163_c004 Final Proof page 129 21.9.2005 9:37am
















                                                                                                 4



                                                          Evolutionary Robotics and
                                                  Open-Ended Design Automation



                    Hod Lipson



                    CONTENTS
                    4.1  Introduction .......................................................................................................................................... 129
                        4.1.1  Structure of This Chapter ....................................................................................................... 131
                    4.2  A Simple Model of Evolutionary Adaptation...................................................................................... 131
                    4.3  Machine Bodies and Brains ................................................................................................................. 132
                        4.3.1  Evolving Controllers............................................................................................................... 132
                        4.3.2  Evolving Controllers and Some Aspects of the Morphology ................................................ 135
                        4.3.3  Evolving Bodies and Brains ................................................................................................... 136
                    4.4  Morphology Representations ............................................................................................................... 138
                        4.4.1  Tree Representations............................................................................................................... 138
                        4.4.2  Developmental Representations ............................................................................................. 140
                        4.4.3  Regulatory Network Representations..................................................................................... 143
                    4.5  Evolving Machines in Physical Reality............................................................................................... 144
                        4.5.1  Evolving Controllers for Physical Morphologies................................................................... 144
                        4.5.2  Making Morphological Changes in Hardware ....................................................................... 147
                    4.6  The Economy of Design Automation .................................................................................................. 147
                    4.7  Future Challenges................................................................................................................................. 150
                        4.7.1  Principles of Design................................................................................................................ 151
                        4.7.2  Research Methodology ........................................................................................................... 152
                    4.8  Conclusions .......................................................................................................................................... 153
                    4.9  Further Reading.................................................................................................................................... 153
                    References....................................................................................................................................................... 153





                                                 4.1  INTRODUCTION

                    Can a computer ultimately augment or replace human invention?
                      Imagine a Lego set at your disposal: Bricks, rods, wheels, motors, sensors, and logic are your
                    ‘‘atomic’’ building blocks, and you must find a way to put them together to achieve a given high-
                    level functionality: A machine that can move itself, say. You know the physics of the individual
                    components’ behaviors; you know the repertoire of pieces available, and you know how they
                    are allowed to connect. But how do you determine the combination that gives you the desired


                                                                                                129
   138   139   140   141   142   143   144   145   146   147   148