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Chapter 2  •  Foundations and Technologies for Decision Making   101


                      Questions for Discussion                       impacting the decision-making process radically by
                       1.  What is a cognitive system? How can it assist in   shifting them from an opinion-based process to a
                         real-time decision making?                  more real-time, evidence-based process, thereby turn-
                                                                     ing available information intelligence into actionable
                       2.  What is evidence-based decision making?
                                                                     wisdom that can be readily employed across many
                       3.  What is the role played by Watson in the   industrial sectors.
                         discussion?
                       4.  Does Watson eliminate the need for human deci-  Sources:  Ibm.com,  “IBM  Watson:  Ushering  In  a  New  Era  of
                         sion making?                                Computing,” www-03.ibm.com/innovation/us/watson (accessed
                                                                     February  2013);  Ibm.com,  “IBM  Watson  Helps  Fight  Cancer  with
                                                                     Evidence-Based  Diagnosis  and  Treatment  Suggestions,”  www-
                      What We can Learn from this application        03.ibm.com/innovation/us/watson/pdf/msK_case_study_
                      case                                           imc14794.pdf (accessed February 2013); Ibm.com, “IBM Watson
                                                                     Enables  More  Effective  Healthcare  Preapproval  Decisions  Using
                      Advancements in technology now enable the build-  Evidence-Based  Learning,”  www-03.ibm.com/innovation/us/
                      ing of powerful, cognitive computing platforms com-  watson/pdf/Wellpoint_case_study_imc14792.pdf (accessed
                      bined  with  complex  analytics.  These  systems  are   February 2013).







                     technOLOgy insights 2.2

                     Next Generation of Input Devices
                     The last few years have seen exciting developments in user interfaces. Perhaps the most com-
                     mon example of the new user interfaces is the iPhone’s multi-touch interface that allows a user
                     to zoom, pan, and scroll through a screen just with the use of a finger. The success of iPhone has
                     spawned developments of similar user interfaces from many other providers including Blackberry,
                     HTC, LG, Motorola (a part of Google), Microsoft, Nokia, Samsung, and others. Mobile platform
                     has become the major access mechanism for all decision support applications.
                          In the last few years, gaming devices have evolved significantly to be able to receive and
                     process gesture-based inputs. In 2007, Nintendo introduced the Wii game platform, which is
                     able to process motions and gestures. Microsoft’s Kinect is able to recognize image movements
                     and use that to discern inputs. The next generation of these technologies is in the form of
                     mind-reading platforms. A company called Emotiv (en.wikipedia.org/wiki/emotiv) made
                     big news in early 2008 with a promise to deliver a game controller that a user would be able
                     to control by thinking about it. These technologies are to be based on electroencephalogra-
                     phy (EEG), the technique of reading and processing the electrical activity at the scalp level
                     as a result of specific thoughts in the brain. The technical details are available on Wikipedia
                     (en.wikipedia.org/wiki/electroencephalography)  and  the  Web.  Although  EEG  has  not
                     yet been known to be used as a DSS user interface (at least to the authors), its potential is
                     significant for many other DSS-type applications. Many other companies are developing similar
                     technologies.
                          It is also possible to speculate on other developments on the horizon. One major growth
                     area is likely to be in wearable devices. Google’s wearable glasses that are labeled “augmented
                     reality” glasses will likely emerge as a new user interface for decision support in both consumer
                     and corporate decision settings. Similarly, Apple is supposed to be working on iOS-based wrist-
                     watch-type computers. These devices will significantly impact how we interact with a system and
                     use the system for decision support. So it is a safe bet that user interfaces are going to change
                     significantly in the next few years. Their first use will probably be in gaming and consumer
                     applications, but the business and DSS applications won’t be far behind.
                     Sources: Various Wikipedia sites and the company Web sites provided in the feature.









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