Page 123 - Consuming Media
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01Consuming Media  10/4/07  11:17 am  Page 110




              110     Consuming Media




                     units with decoding machines, double media – in contrast to those single media that
                     may be used without the help of any particular technical apparatus. Double media
                     insert a separation of hardware and software into the mediating process of commu-
                     nication. This divides the consumption process into two main parts, each with its
                     own organizational form, spatial localization and temporal rhythm in the interplay
                     between purchase and use. This is the two-step flow of media consumption.
                        Double media thus complicate the analysis of their consumption, since they
                     involve a combination of two distinct but overlapping acts of consumption. A record
                     without a record player is as silent as the reverse. A television set is useless without
                     antenna or cable. The VCR makes things even more complicated since it won’t func-
                     tion without tapes but also has to be connected to the television set, which is an
                     example of intermediality, a phenomenon that will be discussed in the next chapter.
                     In the case of CDs, people usually acquire the machine in a different way to the
                     record, in other kinds of shops, as a larger investment and with different considera-
                     tions. Though they have to be used together in order to function as intended, each
                     can still communicate meanings separately. The CD cover can be looked at and
                     admired, as can the brand-new CD player on its shelf at home. Some of their
                     (‘secondary’) use values can be fully appreciated separately, but in order for them to
                     work as that kind of medium or media circuit for which they are primarily made,
                     they must be used together. The two consumption chains thus have to converge at a
                     single time and space in order to make possible the use specific for communication
                     media, namely reception.
                        Hardware and software need not be bought in the same way, place or time. The
                     software of different media has varying use periods. Without a VCR/DVD machine,
                     a televised programme needs to be seen at the moment of broadcast, paid via cable
                     rents (for commercial television) or a combination of taxes and fees (for public
                     service). In this case the normal viewer owns the same television set for several years
                     and lets a flow of program units pass through that machine during its total lifetime.
                     For CDs the situation might be highly different, in that a CD itself may be a rela-
                     tively durable possession. A music lover might cherish her record collection dearly
                     and save records for ages, while perhaps updating her player regularly in order to
                     improve technical listening quality and visual design according to her changing taste.
                     In that case, the consumer will experience the same software goods via a series of
                     different machines. The hardware/software concepts are thus not always synonymous
                     with long-term/short-term use, though they do sometimes coincide. 2
                        Many media circuits have borderline cases and can therefore appear in both single
                     and double form. Photographic prints work like single media without hardware for
                     watching them, whereas slides normally require a projector or other viewing device
                     to be consumed as intended. Computer media could be called triple media since they
                     use at least three main components: machine hardware, programs and documents
                     (‘texts’), and both these latter software components can in their turn be stored in
                     many different disk forms. This is one of many reasons to talk of  multimedia –
                     besides the perhaps more obvious ones that they combine different sensory modes
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