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228                      Lorna Heaton


            as support of multi-way round-table meetings and multiple eye con-
            tact; maintenance of peripheral gaze awareness; seamless presenta-
            tion of life-size images of participants to achieve a sense of reality;
            and a shared work space (Okada et al. 1994, 385).
                The creation of a seamless environment and sense of presence in
            MAJIC relies extensively on non-verbal behavioral information,
            such as eye contact, gaze awareness, gesture and body language,
            and on contextual cues such as image size, distance and background.
            References to these elements are extremely specific. For example,
            the MAJIC team refers to symmetrical or asymmetrical postures
            and body orientations as important cues: “In this way we sense the
            atmosphere in the meeting room and the aura of the participants,
            and, consequently, we can understand the opinions of the partici-
            pants clearly and make the meeting productive” (Okada et al. 1994,
            386). They cite gaze as a means of controlling a meeting: “A chair-
            person sometimes gazes at participants to urge them to speak when
            there is silence in a meeting” (386). They also discuss the social uses
            of eye contact: “Of course eye contact is very important in communi-
            cating with one another, as mentioned above, but especially in Japan
            it is impolite to look into someone’s eyes for a long time” (387). In
            their observations of face-to-face meetings, the designers noted that
            participants most commonly averted their eyes by looking down at
            material on a table in front of them, and decided to provide such a
            table in their design (390).
                Referring to Hall’s (1976) classifications of appropriate dis-
            tances for interactions, the MAJIC team discusses elements which
            may affect virtual distance (the sensed distance among partici-
            pants): physical distance from the display, the size and quality of
            video images, voice fidelity, backdrop, etc. In fact, this has been the
            central focus of most of the MAJIC research. Starting with the as-
            sumption that image size of participants and background are the
            two important factors in achieving a sense of reality during video-
            conferencing, MAJIC I was designed to project life-size video images
            and to simulate a virtual social distance of approximately four feet
            between participants.
                The central element of MAJIC is a large (four-by-eight feet),
            curved semi-transparent screen. Each MAJIC unit also contains a
            workstation (with a recessed, tilted monitor), two video projectors,
            two video cameras, two directional microphones and two loudspeak-
            ers. Video images of the participants are projected onto the screen
            and captured from behind it. Each participant sees the frontal view
            of the others and the edges of the images overlap slightly (see Fig-
            ures 2 and 3).
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