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224                      Lorna Heaton


            technique allowed users to combine individual workspaces, and to
            point to and draw on the overlaid images simultaneously.
                The three-member design team began to use the prototype on a
            daily basis in July 1989, and informal evaluations of its use pointed
            to the importance of gesture as a means of enforcing the sense of
            shared space. They preferred hand gestures to pointing or marking
            with a mouse “because hand gestures are much more expressive,
            and because hand marking is generally quicker” (Ishii and Miyake
            1991, 45). Since the TWS prototype was designed without a formal
            floor control mechanism for passing the input control among collab-
            orators, voice contact played an important role in preserving infor-
            mal social protocol and coordinating action, especially the use of the
            limited workspace on the shared screen (Ishii and Miyake 1991, 45).
                The faces of collaborators were displayed in separate windows
            beside the shared workspace in TWS. But spatial awareness was al-
            ready a concern, and was developed further by ClearFace and later
            ClearBoard. All previous approaches to CSCW screen layout (tiling—
            i.e. laying them side by side—or overlapping windows) required users
            to shift their focus between the shared drawing space and the facial
            images and deal with separately. Developed initially as a solution to
            a technical problem, how to make the most of limited screen size (14''
            in the TWS prototype), the ClearFace interface proposed translucent,
            movable, and resizable face windows which overlay the shared work-
            space window. The user could see the drawing space and his collabo-
            rators’ faces in the same space and shift easily between the two. The
            team explained this facility using Neisser’s theory of selective looking
            and the high recognizability of human features, further reasoning
            that it is rarely necessary to attend to both at the same time (figure
            ground relationship), thus eliminating possible confusion of different
            “layers.” In use, they observed that people hesitated to draw or write
            over people’s faces, inciting them to make the face windows movable
            and resizable.
                With ClearFace, the design team began to explore the dynamic
            relationship between elements in design meetings. Their focus
            shifted away from task—what workers are doing—to how they are
            relating to each other as they do it. In one of their later papers, Ishii
            et al. present this change as a transition from a focus on shared
            workspaces to the creation of interpersonal spaces (Ishii, Kobayashi
            and Grudin 1992, 33).
                At the same time, in the discussion, the participants are speak-
            ing to and seeing each other, and using facial expressions and ges-
            tures to communicate. In the conversations it is essential to see the
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