Page 192 - Cyberculture and New Media
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Leman Giresunlu 183
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times, of both sides interchangeably. Yet the current cyborg goddess’ stance,
as enhanced with technology and diversified culturally performs as a savior
against the ills humanity faces in the presence of greed. Yet, the cyborg
goddess differently from previous examples, she is equipped with the
system’s tools, and knows how to transform them in her own ways for a more
humane future. An innumerably cloned Alice running north to rescue
survivors constitutes an example. The cyborg goddess mentioned in this
section is a being launched within popular culture. Movies and computer
games constitute of her realm of action. The cyborg goddess, as a clean and
cold medium, is a product of computer technology, if one that bears within it
the feminine as the carrier of a transformative future.
Notes
1
“Matrix,” Merriam-Webster Online Dictionary, viewed on 20 April 2008.
<http://www.m-w.com>.
2
Dani Cavallaro, Cyberpunk and Cyberculture: Science Fiction and the
Work of William Gibson, the Athlone Press, London, 2000, p. 47-48.
3
Dani Cavallaro, p. 47.
4
Donna Haraway, “A Cyborg Manifesto: Science, technology and socialist-
feminism in the late twentieth century” in The Cybercultures Reader, David
Bell and Barbara M. Kennedy (eds). Routledge, New York, 2001, p. 316.
5
David. F. Noble, The Religion of Technology: the Divinity of Man and the
Spirit of Invention. Penguin Books, New York, 1999, p. 6
6
David F. Noble, ibid.
7
David F. Noble, pp. 209-228.
8
David F. Noble, p. 224.
9
David F. Noble, ibid.
10
R. L. Rutsky in his work High Techne: Art and Technology from the
Machine Aesthetic to the Posthuman, University of Minnesota Press,
Minneapolis, 1999. p.18.
11
Donna Haraway, “A Cyborg Manifesto: Science, technology and socialist-
feminism in the late twentieth century” in The Cybercultures Reader, David
Bell and Barbara M. Kennedy (eds). Routledge, New York, 2001, p. 316.
12
Donna Haraway, p. 313.
13
Sadie Plant, “The Future Looms: Weaving Women and Cybernetics” in
Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological
Embodiment, Mike Featherstone and Roger Burrows (eds). Sage
Publications, London, 1996, pp. 45-64.