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56         Knowledge Building and Motivations in Wikipedia
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                             five contrasting dimensions

                                   (1)  professional  versus  nonprofessional  participation,  (2)
                                   constructive, confrontational, and vandalistic participation; (3)
                                   continuous  versus  one-time  participation,  (4)  anonymous
                                   versus  identifiable  participation,  (5)  content  contribution,
                                   community involvement, and (silent) participation in the form
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                                   of lurking.

                                     Considering participation as a one-dimensional construct might limit
                             our ability to seize the motivational factors driven Wikipedians. Nevertheless,
                             we  can  measure  the  subjective  Wikipedia’s  perceptions  regarding  their
                             motivations  (rather  than  measuring  their  actual  performance).  In  order  to
                             examine  Wikipedians’  motivations  to  participate,  we  will  use  a  Wikipedia
                             survey  based  on  the  theoretical  framework  of  a  user-centered  approach
                             named “Uses and Gratifications” perspective.
                                     Uses  and  Gratifications  is  one  of  the  established  theoretical
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                             frameworks  for  examining  media  users.   Media  Uses  and  Gratifications
                             research  investigate  how  people  use  the  media  to  gratify  their  needs.  This
                             theory is based on the assumption that users are active and goal oriented in
                             their interactions with the media.
                                     Uses and Gratifications theory established originally in the mid 20th
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                             century.   Katz,  Blumler  and  Gurevitch  expressed  its  more  “formal”
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                             definitions in the mid seventies.  In recent years, following the rapid growth
                             of internet users related studies; many researchers continue to utilize the Uses
                             and Gratifications perspective. Perhaps one of the reasons for its continuing
                             popularity  is  its  compatibility  with  new  media  affordances,  which  enable
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                             more flexibility in performing interactions among users.
                                     Traditional studies of uses and gratifications tend to emphasize five
                             generic clusters of needs the media could fulfill:
                             (1) Cognitive needs- represent the intrinsic desire for information acquisition
                             for knowledge and understanding.
                             (2) Affective needs - are related to emotional experiences, and intrinsic desire
                             for pleasure, entertainment and aesthetics.
                             (3) Integrative (personal) needs - are affiliation needs  where the individual
                             want to be part of a group, and to have a sense of belonging.
                             (4)  Integrative  (social)  needs  -  derive  from  individual’s  desire  to  appear
                             credible, be perceived as confident, and have high self-esteem.
                             (5)  Diversion  needs  -  relate  to  the  need  for  escape  and  diversion  from
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                             problems and routines.
                                     Most  New  media  studies  tend  to  follow  the  traditional  Uses  and
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                             Gratifications categories.  Based on the uses and gratifications perspective,
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