Page 253 - Designing Sociable Robots
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                       prohibition, and soothing. The underlying mechanism would actually be similar to the
                       previous case, as the human is modulating the robot’s affective state by communicating
                       these intents. Eventually, this could be extended to having the robot recognize positive and
                       negative facial expressions.
                       Recognizing success  The same mechanisms for recognizing progress could be used to
                       recognize success. The ability for the caregiver to socially manipulate the robot’s affective
                       state has interesting implications for teaching the robot novel acts. The robot may not
                       require an explicit representation of the desired goal nor a fully specified evaluation function
                       before embarking upon learning the task. Instead, the caregiver could initially serve as the
                       evaluation function for the robot, issuing praise, prohibition, and encouragement as she tries
                       to shape the robot’s behavior. It would be interesting if the robot could learn how to associate
                       different affective states to the learning episode. Eventually, the robot may learn to associate
                       the desired goal with positive affect—making that goal an explicitly represented goal within
                       the robot instead of an implicitly represented goal through the social communication of
                       affect. This kind of scenario could play an important part in socially transferring new goals
                       from human to robot. Many details need to be worked out, but the kernel of the idea is
                       intriguing.
                       Structured learning scenarios  Kismet has two strategies for establishing an appropri-
                       ate learning environment. Both involve regulating the interaction with the human. The
                       first takes place through the motivation system. The robot uses expressive feedback to in-
                       dicate to the caregiver when it is either overwhelmed or under-stimulated. In time, this
                       mechanism has been designed with the intent that homeostatic balance of the drives
                       corresponds to a learning environment where the robot is slightly challenged but largely
                       competent. The second form of regulation is turn-taking, which is implemented in the be-
                       havior system. Turn-taking is a cornerstone of human-style communication and tutelage.
                       It forms the basis of interactive games and structured learning episodes. In the near future,
                       these interaction dynamics could play an important role in socially situated learning for
                       Kismet.

                       Quality instruction Kismet provides the human with a wide assortment of expressive
                       feedback through several different expressive channels. Currently, this is used to help entrain
                       the human to the robot’s level of competence, and to help the human maintain Kismet’s
                       “well-being” by providing the appropriate kinds of interactions at the appropriate times.
                       This could also be used to intuitively help the human provide better quality instruction.
                       Looks of puzzlement, nods or shakes of the head, and other gestures and expressions could
                       be employed to elicit further assistance or clarification from the caregiver.
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