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0593_C03_fm  Page 71  Monday, May 6, 2002  2:03 PM





                       Kinematics of a Particle                                                     71





                       3.9  Closure
                       In the foregoing sections, we have briefly discussed and reviewed the kinematics of points
                       (or particles). The emphasis has been the movement in a plane. In the following two
                       chapters, we will extend these concepts to study the motion of rigid bodies and of points
                       moving relative to rigid bodies.





                       References
                       3.1. Kane, T. R., Analytical Elements of Mechanics, Vol. 2, Dynamics, Academic Press, 1961, pp. 20–21.
                       3.2. Huston, R. L., Multibody Dynamics, Butterworth-Heineman, Stoneham, MA, 1990, pp. 14–16.





                       Problems



                       Section 3.2 Vector Differentiation
                       P3.2.1: Let the position vector p locating a point P relative to the origin O of a Cartesian
                       reference frame R be expressed as:


                                                            − )
                                                  −
                                             p = (2tt 2  n )  +(2 2t  2 n +(t 3  − 3t  n )  m
                                                        x         y          z
                       where n , n , and n  are unit vectors parallel to the X-, Y-, and Z-axes of R and where t is
                                 y
                              x
                                        z
                       time in seconds.
                          a. Let V = dp/dt (velocity of P in R). Find V and V at times 0, 2, and 4 seconds.
                                                  2
                                             2
                          b. Let a = dV/dt = d p/dt  (acceleration of P in R). Find a and a at times 0, 2,
                             and 4 seconds.
                          c. Find the time t* such that V = 0.
                          d. See (c). Find p and a at t*. (Observe that even if V is zero, a is not necessarily zero.)

                       P3.2.2: Let scalar s and vectors V and W be given as:

                                                      s = sin2π t

                                                             2
                                                         t − j
                                                      V  = i  t + ( 3  t − ) 4 k
                                                            2
                                                           t + 4j
                                                      W  =− i    −  tk
                       where i, j, and k are mutually perpendicular constant unit vectors. Verify Eqs. (3.2.11)
                       through (3.2.14) for these expressions.
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