Page 75 - Engineering drawing from first principles using AutoCAD
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Chapter ~

                 Pictorial projections







                 This chapter introduces the following topics:

               • Isometric principles and planes.
               • Oblique, Cavalier and Cabinet projections.
               • Planometric projections.
               • COpy and ROTATE features applied to animation.



                 Isometric and oblique projections

                 Isometric and oblique projections are the most common methods of drawing and sketch-
                 ing, so that the three-dimensional proportions of a component can be seen in one illustra-
                 tion. These forms of projection do not take into account the element of perspective which
                 a true artist produces. Their function is to convey understandable shape and form and
                 instant recognition. The ability to read two-dimensional drawings and plans requires some
                 study and appreciation of their construction in order to interpret the linework. If you
                 hold a cube between your fingers and grip it across a diagonal on one of the faces, then
                 gradually rotate it, you will be able to see the view in Fig. 3.1. You will appreciate that you
                 are not looking at surfaces which are at right angles to your line of sight but three surfaces
                 at an angle.

                 However, as you twist the cube you will see that a situation can be obtained where all
                 corners of the cube appear to be the same length. They are not of course true lengths
                 because the corners are angled away from you. In isometric projection we draw and
                 measure along the three principal axes which are either vertical or 30° to the horizontal.


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                 Figure 3.1
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