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The Appeal of Parallel Distributed Processing  67

               otherhand, tendstocause themiddlefinger on thelefthandtomoveupand to
               cause the whole hand to move up also.The r unit also causes the left index
               fingertomove upand thelefthandtomoveupwithit.
                 The extent of the influences of each letter on the hand and finger it directs
               depends on the extent of the activation of the letter.Therefore, at first, in typing
               the word very,the v exerts the greatest control.Because the e and r are simul-
               taneously pulling the hand up, though, the v is typed primarily by moving the
               index finger, and there is little movement on the whole hand.
                 Once a finger is within a certain striking distance of the key to be typed, the
               actual pressing movement is triggered, and the keypress occurs.The keypress
               itself causes a strong inhibitory signal to be sent to the unit for the letter just
               typed, thereby removing this unit from the picture and allowing the unit for the
               next letter in the word to become the most strongly activated.
                 This mechanism provides a simple way for all of the letters to jointly deter-
               mine the successive configurations the hand will enter into in the process of
               typing a word.This model has shown considerable success predicting the time
               between successive keystrokes as a function of the different keys involved.
               Given a little noise in the activation process, it can also account for some of the
               different kinds of errors that have been observed in transcription typing.
                 The typing model represents an illustration of the fact that serial behavior—
               a succession of key strokes—is not necessarily the result of an inherently serial
               processing mechanism.In this model, the sequential structure of typing emerges
               from the interaction of the excitatory and inhibitory influences among the pro-
               cessing units.
               Reaching for an Object without Falling Over  Similar mechanisms can be used to
               model the process of reaching for an object without losing one’s balance while
               standing, as Hinton (1984) has shown.He considered a simple version of this
               task using a two-dimensional ‘‘person’’ with a foot, a lower leg, an upper leg, a
               trunk, an upper arm, and a lower arm.Each of these limbs is joined to the next
               at a joint which has a single degree of rotational freedom.The task posed to this
               person is to reach a target placed somewhere in front of it, without taking any
               steps and without falling down.This is a simplified version of the situation in
               which a real person has to reach out in front for an object placed somewhere in
               the plane that vertically bisects the body.The task is not as simple as it looks,
               sinceifwejustswing an armout in front ofourselves,itmay shift our center of
               gravity so far forward that we will lose our balance.The problem, then, is to
               find a set of joint angles that simultaneously solves the two constraints on the
               task.First, the tip of the forearm must touch the object. Second, to keep from
               falling down, the person must keep its center of gravity over the foot.
                 To do this, Hinton assigned a single processor to each joint.On each compu-
               tational cycle, each processor received information about how far the tip of the
               hand was from the target and where the center of gravity was with respect to
               the foot.Using these two pieces of information, each joint adjusted its angle so
               as to approach the goals of maintaining balance and bringing the tip closer to
               the target.After a number of iterations, the stick-person settled on postures that
               satisfied the goal of reaching the target and the goal of maintaining the center
               of gravity over the ‘‘feet.’’
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