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VIOLENCE

               VIOLENCE


               Physical attack or abuse, normally interpersonal, but also person-to-
               object (and in some scenarios, vice versa). It can include domestic
               violence and interpersonal violence, as well as acts of war. What
               counts as violence requires both context and cultural agreement.
               Sports contain forms of violent behaviour that are not so labelled, for
               instance boxing, wrestling, ice hockey and gridiron. But in another
               context, much less aggressive acts may ‘count’ as violence – aggression
               in children’s TV shows, for instance.
                  Violence in society is often attributed to the effects of the media,
               with each new form of medium attracting criticism for the escalation
               of this unwanted social behaviour. Comic books, film, television,
               video games and the Internet have all endured public disquiet about
               their content and its supposed effects. However, as Goldstein argues,
               the debate over violent entertainment focuses ‘only on its production
               while ignoring its public reception’ (1998a: 1, emphasis in original),
               thus leaving the possible pleasurable effects of this form of
               entertainment out of the equation. O’Shaughnessy, for example,
               argues that violent entertainment provides a form of fantasy for
               viewers, allowing ‘us to explore and understand our sexual and violent
               feelings’ (1999: 29).
                  Whether or not depictions of violence provide some form of
               exploration for viewers is rarely questioned. Methodologies such as
               the effects model prefer instead to assume that ‘violence is an
               abstractable unit whose presence can be counted and whose influence
               can be studied’ (Barker and Petley, 2001: 3). This model ignores ‘the
               moral codes that different audiences bring to bear as they watch’
               (2001: 7) as well as the context in which a violent act is represented. As
               Cerulo (1998: 13) notes, a young boy’s torture of small domestic
               animals will be considered a violent act, yet the same experimentation
               carried out in the context of the laboratory is considered a scientific
               one. The same is true of representations of violence. Contextual
               consideration in content analysis along with ethnography and
               historical considerations may prove more enlightening in under-
               standing howand why people use forms of violent entertainment (see
               Goldstein, 1998b).
                  Finally, it is worth noting that increased representations of violence
               do not necessarily say anything about society’s attitudes towards these
               acts. As Casey et al. rightly note, ‘unlike many forms of comedy or
               drama, violence requires little translation and therefore travels well’

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