Page 83 - How to Develop A SUPER-POWER MEMORY
P. 83
Playing Cards 87
sleeping and dreaming; or, you are dreaming of a bottle of
rye. Fifth card—Three of Clubs—see a gigantic comb walk-
ing the beat like a cop (law—5), or a policeman is ar-
resting a comb, and so on.
When you are demonstrating this for your friends, have
the peg word for # 1 in your mind before he starts calling
the cards. As soon as you hear the first one, associate the
card word for that particular card with the peg word, "tie."
Then immediately get the peg word for #2 in your mind,
etc. When you've memorized the entire deck in this fash-
ion, call the cards off in order, from one to fifty-two! You
can have your friend call any number and you tell him the
card at that position, or, have him call any card and you tell
him at which number it is in the deck.
Of course, you don't have to memorize the entire deck
to impress your friends. If you wish to present a faster
demonstration, you can remember half the deck. This is
just as effective, because it is just about impossible for any-
one with an untrained memory to remember twenty-six
cards, in and out of order.
However, if it is a fast demonstration you want, the one
that follows is the fastest, most impressive, and yet, the
easiest of them all! This is called the "missing card" stunt.
You have anyone remove, say, five or six cards from a com-
plete deck, and have them put them in a pocket. Now, let
your friend call the remaining cards to you at a fairly rapid
pace. After he has called all of them, you tell him the
names of the five or six missing cards!!
I told you that this was easy to accomplish, and it is.
Here is all you have to do:— As soon as a card is called,
transpose it to the representative card peg word, and then—
mutilate that object in some way! That's it! Let me explain.
Assume that the Four of Hearts is called—just "sec" a pic-
ture of a hare with no ears. If the Five of Diamonds is