Page 83 - How to Develop A SUPER-POWER MEMORY
P. 83

Playing Cards                                        87
               sleeping and dreaming; or, you are dreaming of a bottle of
               rye. Fifth card—Three of  Clubs—see  a gigantic comb walk-
               ing  the beat like a  cop  (law—5),  or  a policeman  is  ar-
               resting a comb, and so on.
                 When you are demonstrating this for your  friends,  have
               the  peg  word  for # 1  in  your  mind  before he starts calling
               the cards. As soon as you hear  the first one,  associate the
               card  word for that  particular card  with  the peg word, "tie."
               Then  immediately  get  the peg word  for #2 in  your mind,
               etc. When  you've  memorized the  entire deck in  this  fash-
               ion, call  the cards off  in order,  from one  to  fifty-two! You
               can have your  friend  call  any  number and you  tell him  the
               card at  that position,  or,  have  him call  any card  and you  tell
               him at which number it is in the deck.
                  Of course, you don't have to memorize  the entire deck
                to impress your  friends.  If  you wish to  present a faster
                demonstration,  you can  remember half  the  deck.  This is
                just  as  effective,  because it  is  just about impossible  for any-
                one  with an untrained memory to remember  twenty-six
                cards, in and out of order.
                  However, if it is  a fast demonstration you want,  the  one
                that follows  is  the  fastest, most  impressive, and yet, the
                easiest  of  them all! This is  called the  "missing card" stunt.
                You have  anyone  remove,  say,  five  or six  cards from a com-
                plete deck, and have  them put  them in a pocket.  Now,  let
                your friend call  the  remaining  cards  to  you  at  a fairly rapid
                pace.  After he has  called all  of  them,  you tell  him the
                names of the five or six missing cards!!
                  I told  you  that this was  easy to accomplish, and it  is.
                Here is all  you have  to  do:— As soon  as  a card is called,
                transpose it to  the representative card peg word,  and  then—
                mutilate  that object  in  some  way! That's  it! Let  me explain.
                Assume that  the Four of Hearts is called—just  "sec"  a  pic-
                ture of a hare with no ears. If the Five of Diamonds is
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